I used to that in quake and cs.
but im no longer in the “clan/league” business.
Im more the public player now, though with a comp background.
I want the beautiful brink I saw in the container city gameplay.
obviously there must be SOME hud, but the direction SD has chosen is worrying imho.
nameplates, healthbars,class icon, radar position AND outlines for BOTH teams… sry, what is this ****?
I dont need so much info, especially not through walls.
It looks like a damn ESP hack.
then there is that whole buffing someone thing, once again a arua pops around the player and a somewhat big icon of the button you should press…
press that button and a medkit/ammo/weapon buff gets thrown at your ally, and for whatever reason a circle pops up and closes down again…
the worst thing is, why does all that also applies to your enemies?
especially a healthbar, what the ****…
A healthbar and a class icon for your teammates are enough, if you really want to, you can fade in names after looking at your teammates for a moment, like in cs.
I dont need a red aura on my enemies to know they’re my enemies, the missing healthbar should be enough to notice that.(or the radar)
If you really need a health indicator, then there are already 2 ways to do that, 1 is even implemented in brink afaik.
either hit sounds that change depending on the enemies health, or the crosshair solution we already see.
Infact, there is even a third indicator… the +XP notifications.
It’s just too much unneeded info displayed, wich makes the visuals look bad.
Especially people that intent to buy the game as a singleplayer game will be disappointed.
such level of HUD is just unnacceptable for singleplayer expieriences imho.