Empire State Building


(Tyrlop) #41

realy cool man! did u ever tried the map called canyon 3??? it got a awesome elevator with a switch that u can turn while u are in the elevator, so u can go down stairs before u are upstairs etc :smiley: its damn awesom + the doors are also cool, also the elevator from axis lab is cool!
make one realy fancy! :stuck_out_tongue:


(Wezelkrozum) #42

please give me the units of the x, y and z-ax. So i can give you a good elevator.
Give me the levels of it like this:
Level: 4: on 1024 units
Level: 3: on 512 units
Level: 2: on 212 units
Level: 1: on 48 units


(Pegazus) #43

Level: 1 on -208 units
Level: 2 on 2120 units
Level: 3 on 2344 units
Level: 4 on 2568 units

I hope this is what you ment
:slight_smile:


(Wezelkrozum) #44

yes:D thnx.

I created the brushes. now only scripting :smiley:

And some info for you guys. i use accum 1. So don’t use that in the map for an other objective.


(Pegazus) #45

Thanks, You saved my life basacly by making that elevator :slight_smile:


(S14Y3R) #46

The nice thing about local accums, is that they’re local. What I mean is accum 1 set 1 of ā€œentity_1ā€ has nothing to do with accum 1 set 2 of ā€œentity_2ā€. They’re local to their own entity, so you shouldn’t have to worry about it. You could have 3 different elev’s all using the same accum 1 inc 1 (eg.) they won’t interfere with each other. globalaccums on the other hand are truly ā€œglobalā€ but you can still use 10 of them, heh heh.


entity_1
{
spawn
{
accum 1 set 1  //won't interfere with each other
}
}

entity_2
{
spawn
{
accum 1 set 2  //won't interfere with each other
}
}

(Pegazus) #47

Thanks you made it clear for me :slight_smile:


(Wezelkrozum) #48

ow oke:P i didn’t know that. :frowning:


(Pegazus) #49

Hows the elevator going? :slight_smile:


(Wezelkrozum) #50

good, i’ve the most things done. Only the accum is a problem. If i do:
accum 1 set 1
in the script_mover of the elevator, it doesn’t work. :s
I think i must put the accum in the game_manager. I shall try it tomorrowmorning.


(-SSF-Sage) #51

Local accum means it works only in one script block.

blabla //script block named blabla
{
       spawn
      {
      wait 200
      }
      trigger lalla
      {
        //do something
       }
}

(mazdaplz) #52

the surveillance camera thing should be possible, i’ve read some threads on it and they all sugest while hard it’s doable.
kinda the same thing as a mirror only it doesnt reflect whatever it is directly in front, games based on quake2 had them (sin), quake 3 engine should be able to handle it

there’s threads about that here too, do a search

what has me worried is: how does the caulk hull work on your map lol, from what i can see it does not apear to have any


(Wezelkrozum) #53

Some previews of the elevator:

  • push the button and wait:

  • the elevator goes open:

  • you can step into the elevator:

Only the 1e floor is done. Now copy the 1e to the 2e, 3e and 4e floor.
And than write the script for all the floors.
But now i’m gonna take a break:P


(Pegazus) #54

The caulk is in the area where are those dark glasses, when you are in the elevator you are actualy going through a room full of caulk 8)

Cant wait to download the elevator wezelkrozum it looks awesome :slight_smile:


(Avoc) #55

I noticed something, your windows are completly textured with the glass texture, it is only neccessary to texture one side with the glass texture for it to become glass.


(Wezelkrozum) #56

i have a great idea:P make all the glasses breakable:P


(Pegazus) #57

but all the glasses are breakable in the end :slight_smile:


(Wezelkrozum) #58

Hey guys i have a little problem with the elevator.

It seems that the: accum 1 trigger_if_equal 1 elevator 2goto1
does this 5 times over. Because if i do /g_scriptdebug than it looks like this:

Can somebody give me a solution how i can disable that 5times-runningthing?


(-SSF-Sage) #59

Quite hard to give it to you without seeing the script. There’s prolly something with globalaccum set 1.


(Wezelkrozum) #60

Ow it works. it has nothing to do with that thing:P