realy cool man! did u ever tried the map called canyon 3??? it got a awesome elevator with a switch that u can turn while u are in the elevator, so u can go down stairs before u are upstairs etc
its damn awesom + the doors are also cool, also the elevator from axis lab is cool!
make one realy fancy! 
Empire State Building
please give me the units of the x, y and z-ax. So i can give you a good elevator.
Give me the levels of it like this:
Level: 4: on 1024 units
Level: 3: on 512 units
Level: 2: on 212 units
Level: 1: on 48 units
Level: 1 on -208 units
Level: 2 on 2120 units
Level: 3 on 2344 units
Level: 4 on 2568 units
I hope this is what you ment

yes:D thnx.
I created the brushes. now only scripting 
And some info for you guys. i use accum 1. So donāt use that in the map for an other objective.
The nice thing about local accums, is that theyāre local. What I mean is accum 1 set 1 of āentity_1ā has nothing to do with accum 1 set 2 of āentity_2ā. Theyāre local to their own entity, so you shouldnāt have to worry about it. You could have 3 different elevās all using the same accum 1 inc 1 (eg.) they wonāt interfere with each other. globalaccums on the other hand are truly āglobalā but you can still use 10 of them, heh heh.
entity_1
{
spawn
{
accum 1 set 1 //won't interfere with each other
}
}
entity_2
{
spawn
{
accum 1 set 2 //won't interfere with each other
}
}
good, iāve the most things done. Only the accum is a problem. If i do:
accum 1 set 1
in the script_mover of the elevator, it doesnāt work. :s
I think i must put the accum in the game_manager. I shall try it tomorrowmorning.
Local accum means it works only in one script block.
blabla //script block named blabla
{
spawn
{
wait 200
}
trigger lalla
{
//do something
}
}
the surveillance camera thing should be possible, iāve read some threads on it and they all sugest while hard itās doable.
kinda the same thing as a mirror only it doesnt reflect whatever it is directly in front, games based on quake2 had them (sin), quake 3 engine should be able to handle it
thereās threads about that here too, do a search
what has me worried is: how does the caulk hull work on your map lol, from what i can see it does not apear to have any
Some previews of the elevator:
-
push the button and wait:

-
the elevator goes open:

-
you can step into the elevator:

Only the 1e floor is done. Now copy the 1e to the 2e, 3e and 4e floor.
And than write the script for all the floors.
But now iām gonna take a break:P
The caulk is in the area where are those dark glasses, when you are in the elevator you are actualy going through a room full of caulk 8)
Cant wait to download the elevator wezelkrozum it looks awesome 
I noticed something, your windows are completly textured with the glass texture, it is only neccessary to texture one side with the glass texture for it to become glass.
Hey guys i have a little problem with the elevator.
It seems that the: accum 1 trigger_if_equal 1 elevator 2goto1
does this 5 times over. Because if i do /g_scriptdebug than it looks like this:
Can somebody give me a solution how i can disable that 5times-runningthing?
Quite hard to give it to you without seeing the script. Thereās prolly something with globalaccum set 1.

