@ muffin man: I see your point with regard to detail, and I think what you r talking about is what bugged me about venice too: its way too “clean” (best example: look at the bottom of the canals: not deep enough and hey, have u ever been to venice? u def expect something else than a clean sandy bottom in those canals… and it will feature bones in it)
What got me off was you stressing the immersion by detail in MP
. What you pointed out is pretty right how it works for single player though cuz the detail will be a large part of what creates the atmosphere (remember the first 3 mins of RtCW SP… already GREAT atmosphere).
@ the opinion of comp players about maps: well I always wondered y they never started to like venice cuz it offers a variety of tactics… maybe that s y they reject it on the public pro-servers… its not simple/straight enough for them
@ if: mmm i don’t think coverts are widely used in comp gaming… its a popular feature of publics so they ll like it (and play with 5 covs again) but for comp? Players won’t start to play a class just for 1 map, if u know what I mean. Cov is a class that hasn’t much firepower doesn’t offer too much to its teammates imo and i d say someone who is a good long range shooter with smg is a lot more use for giving cover than a snipe.
