The opel blitz can now be used as a misc_model(shader-swap instructions in read_me), it size and facing have also been fixed, and it looks much better when vertex lit.
A usefull idea that got to me just after I uploaded the new file(im off on holiday tomorrow, so no time to add it to the read_me)
Body parts:
cab
cab01
glass
glass01
Object04
Object05
I still love your trucks… they look real great in my map.
As i was trying some fog in the map i ran into trouble with the windows of them again though, most probably because they are made with shaders that have more n 1 blend stage. Is there any way to get the windows as a simple grey with no blend stages? I know they wont look shiny then but with the blend stages they look white from a great distance and wont get covered by the fog.