Dropping ammo / medkits


(dvldrmmr) #21

hmmm, I’ll have to look into that…

dvl


(dvldrmmr) #22

I figured out the problem:

After:

ent2->nextthink = level.time + 30000;

Add:

if( ent->client->sess.playerType == PC_FIELDOPS )
    ent2->count = (ent->client->sess.skill[SK_SIGNALS] >= 1) ? 2 : 1;

That’ll fix the no ammo problem.

dvl