hmmm, I’ll have to look into that…
dvl
I figured out the problem:
After:
ent2->nextthink = level.time + 30000;
Add:
if( ent->client->sess.playerType == PC_FIELDOPS )
ent2->count = (ent->client->sess.skill[SK_SIGNALS] >= 1) ? 2 : 1;
That’ll fix the no ammo problem.
dvl