Downloading and compiling just q3map2.


(outcastgamer) #21

Thanks!

But still I can’t compile my own version… I’m trying to extend the MAX_MAP_VISIBILITY limit in q3map2. I just can’t seem to compile the exe on it’s own. Would compiling Radiant as a whole be easier ?


(outcastgamer) #22

And I get this:

1>image.obj : error LNK2019: unresolved external symbol _DDSDecompress referenced in function _LoadDDSBuffer


(ailmanki) #23

Does this version has these features?
http://dev.alientrap.org/projects/netradiant/wiki/Additional_map_compiler_features


(valkyr) #24

[QUOTE=ailmanki;218941]Does this version has these features?
http://dev.alientrap.org/projects/netradiant/wiki/Additional_map_compiler_features[/QUOTE]

No. This is vanilla Q3Map2.


(valkyr) #25

[QUOTE=outcastgamer;218931]And I get this:

1>image.obj : error LNK2019: unresolved external symbol _DDSDecompress referenced in function _LoadDDSBuffer[/QUOTE]

Try starting with the stripped-down Q3Map2 source and taking the instructions from “Dependencies”.


(outcastgamer) #26

I did those but I’m still getting the error. I will try again maybe I missed something. But one thing. What should I do after building solution? Run debug? Sorry for asking these things must be totally stupid for you guys.


(outcastgamer) #27

Got it! For some reason VS didin’t add the lib files to the project. I had to add them one at a time! Thanks for helping!