Thanks!
But still I can’t compile my own version… I’m trying to extend the MAX_MAP_VISIBILITY limit in q3map2. I just can’t seem to compile the exe on it’s own. Would compiling Radiant as a whole be easier ?
Thanks!
But still I can’t compile my own version… I’m trying to extend the MAX_MAP_VISIBILITY limit in q3map2. I just can’t seem to compile the exe on it’s own. Would compiling Radiant as a whole be easier ?
And I get this:
1>image.obj : error LNK2019: unresolved external symbol _DDSDecompress referenced in function _LoadDDSBuffer
Does this version has these features?
http://dev.alientrap.org/projects/netradiant/wiki/Additional_map_compiler_features
[QUOTE=ailmanki;218941]Does this version has these features?
http://dev.alientrap.org/projects/netradiant/wiki/Additional_map_compiler_features[/QUOTE]
No. This is vanilla Q3Map2.
[QUOTE=outcastgamer;218931]And I get this:
1>image.obj : error LNK2019: unresolved external symbol _DDSDecompress referenced in function _LoadDDSBuffer[/QUOTE]
Try starting with the stripped-down Q3Map2 source and taking the instructions from “Dependencies”.
I did those but I’m still getting the error. I will try again maybe I missed something. But one thing. What should I do after building solution? Run debug? Sorry for asking these things must be totally stupid for you guys.
Got it! For some reason VS didin’t add the lib files to the project. I had to add them one at a time! Thanks for helping!