Thanks for your interest. I have kinda stopped developing this tool as the interest didn’t seem very large, especially compared to the effort and time required for me to make it 
[QUOTE=valkyr;202022]This is a really useful tool.
After a quick look round its features, I’m going to give some suggestions for what I’d really like to see added / improved…
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[li]Separate highlighting for scriptnames / targetnames.
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If I remember correctly, the script and targetnames are highlighted separately, so I’m not sure why I didn’t make them different colors. This may be an easy ‘fix’.
[QUOTE=valkyr;202022][ul]
[li]The scriptname in the next screenshot isn’t highlighted at all. It could be because of the slashes (I like to name entities in a path-based format to sort them out) The class is in the class list drop-down at the top though
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It may be due to slashes, I’m not sure. Syntax highlighting is done using regex; the slashes might screw it up. I’m not sure if I have much control over this.
[QUOTE=valkyr;202022][ul]
[li]Also, if you have a scriptname “tank”, anything containing the word tank inside the procedure/class will be highlighted
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Yes, syntax highlighting is done by name only, not by parsing the script, so unfortunately there is no (at least no quick/easy) fix for this.
[QUOTE=valkyr;202022][ul]
[li]Finally… maybe allow highlighting like underlining/italicization/bolding.
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That should be possible.
[QUOTE=valkyr;202022][ul]
[li]The ability to link in .sounds/.sps files to give drop-down lists of the available sounds would be great, bringing with it intellisense for keywords like enablespeaker / disablespeaker and wm_addteamvoiceannounce / wm_teamvoiceannounce from the list of available sounds.
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[li]The same as above for .shader files for remapshader auto-complete / tree-view of available shaders?
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[li]And similarly… read all of the .md3/.wav files available in etmain/models etmain/sounds pak0.pk3/models/ pak0.pk3/sounds to give a tree-view of available assets and auto-completion for keywords like playsound and the “model” key of ETPro’s “create” event… (the “model” keys of a loaded BSP can be used for that as well)
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I had that idea too, but abandoned it. I can’t remember why though. There was probably something that made it too difficult. I think one problem also was that the intellisense list became HUGE, and there wasn’t an easy way to filter it based on what the user wants to see (eg, only show models in one case, but show keywords in another case or something).
[QUOTE=valkyr;202022][ul]
[li]A simple count of the number of entities in the BSP entity list would be useful.
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[li]Double-clicking a keyword in the keyword list could add it at the cursor.
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[li]Keyword usage/description section needs to be resizeable - The area is too small at the moment and the tiny scrollbars aren’t ideal.
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[li]Class list drop-down should be bigger - maybe double the height, and when you click on a class (or an event in the event list), it should appear in the editor at the top, or the middle of the screen, not the bottom. As it is now you have to scroll further down the editor every time to see the contents.
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[li]Accum list would be easier to work with if it was a tab in the side-bar along with the file explorer and keyword list.
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[li]Showing all the keys from each entity (origin / model / spawnflags etc) in the entity list would be especially helpful for ETPro map-scripters.
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Seems easy enough.
[QUOTE=valkyr;202022][ul]
[li]Need tabbing. Auto-indent uses spaces at the moment - where tabs would be preferable (as an option), but even pressing the tab key doesn’t insert tabs, just a number of spaces…
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There’s an option to change that under the Text Editor settings. There is also the Edit - Advanced - Tabify / Untabify option to change tabs to spaces (and vice versa) in the selected text.
[QUOTE=valkyr;202022][ul]
[li]Font settings (size / typeface)
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There’s probably a reason why I didn’t add that, but I can’t remember it.
Thanks, good to hear!
I’ll add the easy changes you suggest if I get some time to do it. For the harder changes, I’m not sure if I’ll ever do them… I just don’t have the time or motivation anymore 