Domination map 4 problems


(.Chris.) #21

Shame no one will run a ‘clean’ server for domination, by that I mean no silly sounds, no custom ball sizes, no panzer party, no low G, no ‘fun’ maps, no clan textures and guis messing up ET installation and so on.

4v4 + no heavy weapons + soldier class only + Ruins, Base, Desert, Depot and Venice = Bliss (imo)

EDIT: Gunna try map out now :slight_smile:


(ailmanki) #22

I am willing to run such a server… will post again when its running, totally clean server is fast done.


(Destroy666) #23

func_bobbing -
func_door -
func_door_rotating +
func_pendulum -
func_rotating -
func_static +

Hmmm, I didnt use most of them. I used only these with +.
door_rotating on doors
static on powerball_goal_clip

Can someone check if I did good doors and goals?

And btw, where (2.60 or?) can I find Domination server?
On 2.55 no server.


(ailmanki) #24

http://et.splatterladder.com/?mod=serverlist&gamemod=domination

As it seems there is only my server running, which has tons of custom stuff…

I created now a ‘clean’ server, all it has are bugfixes applied.
its not yet listed in splatterladder -> 78.47.87.220:27960
With the settings Chr1s defined…


(.Chris.) #25

Dunno if this will help, but on your target pushes, remove the info_notnulls they are targeting, from how I’ve set up jump pads in past the target_push entity itself dictates the directionality of the push from the trigger and no other targets are necessary.

EDUT: ailmanki, legend! Gunna try get some old players back for this!


(Destroy666) #26

info_notnull is max jump lenght
thx wezelkrozum, you were right.
this ‘faceangles’ thing was causing this.

Now I have missing/wrong pk3 file error (huh?).

http://www.speedyshare.com/194117737.html


(Wezelkrozum) #27

Remove your pk3 to the wolfenstein folder and start the map again. Do you still get the error?


(Destroy666) #28

That didn’t help.
But pk3 working with sv_pure 0 and g_gametype 2.

Hmmm I made 2 buttons (func_invisible_user) and I want do play music when using.
I tested and when using nothing happens.
What’s wrong with my script?

button1
{
        activate
        {
                playsound sound/Hawaii.wav volume 50
        }
}

button2
{
        activate
        {
                playsound sound/Hawaii.wav volume 50
        }
}

(zenith-ply) #29

Hey Destroy666, I’m confused about your name. Are you trying to destroy 666 or are you about destroying stuff that doesn’t worship the devil. Cause I’m right here if you want to test that attitude out and fail. If not, best of luck on your project.


(Destroy666) #30

Huh?
I don’t understand you.
What has it to do with my map?
My nick is only a nick.

best of luck on your project

Thanks.

Anyone knows what is wrong in my script?
Is there any other way to play this sound after using button?


(Wezelkrozum) #31

Is there any other way to play this sound after using button?

Yes. Target the a func_invisible_user to a target_script_trigger and trigger the script from there. (for example “scriptname: button1” “target: activate” and add “trigger” before “activate” into your script (trigger activate{ } ))


(zenith-ply) #32

[QUOTE=Destroy666;201296]Huh?
I don’t understand you.
What has it to do with my map?
My nick is only a nick.[/QUOTE]

I believe that as far as I can throw it, but that is that. I’ll take the thank you back since you didn’t answer my question. Happy Rememberance Day.


(Destroy666) #33

wezelkrozum, now I can’t activate button (no hand icon).
Maybe I did something wrong:
Script:

button1
{
        trigger activate1
        {
                playsound sound/Hawaii.wav volume 50
        }
}

button2
{
        trigger activate
        {
                playsound sound/Hawaii.wav volume 50
        }
}

First button:

classname func_invisible_user
scriptname button1
targetname button1
target activate1

classname target_script_trigger
targetname activate1

Second button:

classname func_invisible_user
scriptname button2
targetname button2
target activate

classname target_script_trigger
targetname activate

zenith-ply, I still don’t know what you mean/want and what it has to do with mapping


(Wezelkrozum) #34

It should be:

classname func_invisible_user
target button1

classname target_script_trigger
scriptname button1
targetname button1
target activate1


(Destroy666) #35

Still can’t press button.
What is ‘activate1’?

EDIT:
I tried with target_speaker, but I can’t use button too.
Can func_invisible_user be clip brush or not?
Must I use script when I target to target_speaker?


(Wezelkrozum) #36

Ah A func_invisible_user must always have a textures/common/trigger texture!


(Destroy666) #37

My problem was stereo .wav file.

Now, I added a mirror in a building.
But the mirror is working too outside building. Why?
How can I make it working only in building?


(Magic) #38

Here you have a prefab made by nUllSkillZ you can have a look at,
a mapfile is included inside the pk3.

mirror


(Destroy666) #39

How to use 2 mirrors in one map?
I found that I must VIS block them to don’t have hall of mirrors effect.
How to block them?
Should I use antiportal texture or what?