90 horizontal is pretty awful to be honest. But it depends how the game calculates FoV as well. For example, 106 FoV in UT3 (probably the same in DB considering it’s the same engine) is the same as 90 in CSGO and 76 in BF4, assuming you play in a 16:9 aspect ratio that is.
UT3 just looks at the horizontal FoV of your monitor, pretty straight forward.
BF4 just looks at the vertical FoV of your monitor, also straight forward.
CSGO is kind of retarded and looks at the FoV in a 4:3 aspect ratio. So with 90 FoV in 4:3 on a 16:9 monitor it will extend the FoV to 106 even though you set it to 90. Because 16:9 is wider than 4:3.[/quote]
I thought it was changed to use vertical FOV, which would make it identical to BF4. This would certainly match up with my experiences (and incidentally I use a FOV of 90 right now, it does not seem awful to me at all).
Also I didn’t know that you can change your FOV in CS:GO. Or are you talking about the FOV that only affects the weapon model?[/quote]
The only way to change it in CSGO is to increase your horizontal resolution or use sv_cheats, but it’s always set to 90 even though it’s not actually 90.