As I mentioned to some of you over the weekend the amount of time spent with people playing Medics seemed to have gone through the roof. I took a sample of 268 matches of 5v5 or more from this weekend from Echo and this is how class usage broke down:
The Medic comes out as being used 43% of the time. Bear in mind, we have five classes, if we’re balancing them right and they each have a meaningful role then we should be seeing about 20% of time spent on each.
Now I understand Medics and Engineers could be seen as quite a bit more important to a team in some circumstances, but anything above 30% of time spent in a class is a little worrying.
The question I then asked myself is, are the health packs or the weapon causing this issue? Whilst Medic 01’s SMG is a bit better than most of the other guns according to the stats the difference isn’t radical, it doesn’t justify the overuse of Medics.
It means our gut feeling still seems to be true, that most folks play Medics for themselves, not to support their team, and that really isn’t something we want. This is a team based game and we want to encourage team play, Medics should be good in a fire fight but they should also be supporting their team, not going crazy and charging in ahead of the Assault class.
So, we’ll continue to iterate on the health system and try things out until we feel we’ve got this class in better shape, that includes looking at how regen is working.


the gun is not really the most powerful, engies and heavies are way more powerful.
