[QUOTE=timestart;422916]The BF3 system sounds like health crates in ETQW, they were very useful and I wouldn’t mind seeing them in DB.
Idea: give medics a self-healing ability with a separate charge bar from health packs. Stop them shooting or sprinting for a few seconds and heal, say, 25 HP each time. Would allow them to keep themselves alive but wouldn’t be quite as powerful as using their own packs (which they’d be prevented from doing). That would give them more health packs to give other players making them more useful and potentially making regen unnecessary. Obviously it should be interruptible in some way like reloading but currently there isn’t a good way to do that that doesn’t interfere with post-reload/heal actions (hit use key perhaps?).[/QUOTE]
I was going to suggest something like this;
Split medic healing/self healing into two charge bars. Both bars start full. The medpack bar refills as it does now. The selfheal bar refills more slowly, but gets a speed boost for a while when someone else takes a medpack. That way self-healing gets more effective when the medic heals others, instead of having the two compete.
That said, I’d be happy to try out Anti’s regen idea; ideally the game wouldn’t need regen, but it’s worth trying out to see how it plays.