Do you want health regeneration?


(Maca) #61

I would also much rather have no full regen, but that would require what Anti has described as “cruel”, which is to limit the amount medics can heal themselves. Ideally for me the system would be like it is now but medics getting only 50% or less the amount of health from their own medpacks. The current regen system works in my opinion, but I would not mind if it was removed.

Edit: oh right DarkangelUK, forgot to say that if medics got less health from their packs, they probably should have full regen, or things others have suggested like getting health from healing or reviving others.


(DarkangelUK) #62

I guess that just means there will be more occasions where medics will use all 4 packs. At the moment, a medic with 50% health only needs 2… with the suggested method above, a medic at 50% would need 4 packs to go full.


(murka) #63

The usual problem I’m facing is that people run away while i try to medicate them so a few packs might be lost. Also i spend 2-3 packs after a firefight on myself which leaves only 1 to give so i have to wait quite a bit. Not giving myself any and getting bodyshot by a sniper is worse as the teammate won’t even get that one pack.


(DeTh) #64

I think without regen it would increase the need to the medic to actually play their role instead of being killing machines which they are in the current state. The medic could stand to have regen if he couldn’t get his own packs or maybe got less health from his own packs.


(tokamak) #65

Healing them for healing others seems to solve everything. If they want to be truly efficient killing machines then they’ll still have to heal their team-mates rather than themselves.


(zenstar) #66

Heal yourself first. There are very few exceptions.
Medics need to stay fit, You can always defib the other dude… You can’t do that as a dead medic.


(Kinjal) #67

Yea lets make this game a BF3 clone! I suggest to remade a field ops mechanic to, why da hell they always have full ammo? And of course lets not forget that ET and ETQW medics style (that we have now in DB) was terrible, totally ruined the game balance, people have to cooperate to win, can you BELIVE THAT!? Thats why BF3 competetive scene is long living, and ET is dead in mounths…oh wait Brink is already tryed to remade medics mechanic, it was so awesome!


(tokamak) #68

It would be more helpful if you explained what BF3 does, why it’s bad, and why instant-packs are better. I have no idea what BF3’s system is.


(stealth6) #69

In BF3 you throw down a health or ammo pack and it will stay there until somebody shoots it to destroy it. Once placed it starts healing or giving ammo to everybody within range, and the range is a 2 meter radius from the pack (rough estimate). It keeps going until they’re fully healed / refilled.

Each medic only gets 1 pack so it’s up to you to throw it in the right position, although the cooldown is rather quick.

Personally I don’t mind this system. I also love the fact that jumping aiming up and throwing lets you throw packs further, like across a street. (and would definitely like to see a way to throw packs further in DB so you can run behind a friendly and throw packs that land in front of him)


(Kinjal) #70

[QUOTE=stealth6;422887]
Personally I don’t mind this system. [/QUOTE]

me to! http://bf3stats.com/stats_pc/DS-Kinjal
there was a lot of matches with 60 kills and 5-10 deaths playing medic in BF3, u dont need to waste time throwing medpack and thinking heal yourself or teammate, just drop one pack and kill kill and kill.


(SockDog) #71

Left click throw on ground, right click long throw ahead of other players.


(DarkangelUK) #72

Look down throw on ground, look upwards throw ahead of other player.


(SockDog) #73

I meant power of the throw.


(timestart) #74

The BF3 system sounds like health crates in ETQW, they were very useful and I wouldn’t mind seeing them in DB.

Idea: give medics a self-healing ability with a separate charge bar from health packs. Stop them shooting or sprinting for a few seconds and heal, say, 25 HP each time. Would allow them to keep themselves alive but wouldn’t be quite as powerful as using their own packs (which they’d be prevented from doing). That would give them more health packs to give other players making them more useful and potentially making regen unnecessary. Obviously it should be interruptible in some way like reloading but currently there isn’t a good way to do that that doesn’t interfere with post-reload/heal actions (hit use key perhaps?).


(shirosae) #75

[QUOTE=timestart;422916]The BF3 system sounds like health crates in ETQW, they were very useful and I wouldn’t mind seeing them in DB.

Idea: give medics a self-healing ability with a separate charge bar from health packs. Stop them shooting or sprinting for a few seconds and heal, say, 25 HP each time. Would allow them to keep themselves alive but wouldn’t be quite as powerful as using their own packs (which they’d be prevented from doing). That would give them more health packs to give other players making them more useful and potentially making regen unnecessary. Obviously it should be interruptible in some way like reloading but currently there isn’t a good way to do that that doesn’t interfere with post-reload/heal actions (hit use key perhaps?).[/QUOTE]

I was going to suggest something like this;

Split medic healing/self healing into two charge bars. Both bars start full. The medpack bar refills as it does now. The selfheal bar refills more slowly, but gets a speed boost for a while when someone else takes a medpack. That way self-healing gets more effective when the medic heals others, instead of having the two compete.

That said, I’d be happy to try out Anti’s regen idea; ideally the game wouldn’t need regen, but it’s worth trying out to see how it plays.


(Maca) #76

+1 for testing what timestart and Shirosae have suggested, instead of the regen idea. Could be something akin to ET adrenaline in it’s presentation.

Regen shouldn’t be in this game especially since it’s now being advertised more and more on the Dirty Bomb front page as “old school”


(SockDog) #77

New, Old School. :slight_smile:


(DarkangelUK) #78

[QUOTE=Maca;422934]+1 for testing what timestart and Shirosae have suggested, instead of the regen idea. Could be something akin to ET adrenaline in it’s presentation.

Regen shouldn’t be in this game especially since it’s now being advertised more and more on the Dirty Bomb front page as “old school”[/QUOTE]

Or like the self buff mechanic in Brink :smiley:


(tokamak) #79

Yes, in ETQW the supply crates were much more than merely health dispensers, they were also points for teams to converge on and organise themselves around. In clan matches it´s not necessary but in pubs it a great substitute for the lack of communication.

[QUOTE=stealth6;422887]In BF3 you throw down a health or ammo pack and it will stay there until somebody shoots it to destroy it. Once placed it starts healing or giving ammo to everybody within range, and the range is a 2 meter radius from the pack (rough estimate). It keeps going until they’re fully healed / refilled.

Each medic only gets 1 pack so it’s up to you to throw it in the right position, although the cooldown is rather quick.

Personally I don’t mind this system. I also love the fact that jumping aiming up and throwing lets you throw packs further, like across a street. (and would definitely like to see a way to throw packs further in DB so you can run behind a friendly and throw packs that land in front of him)[/QUOTE]

I wouldnt mind seeing a medic specialisation handling it like this.


(masteraut) #80

No regen for any class!