Do you want grenades back on all characters.


(.FROST.) #21

I think you mean Soldier by that, or have you meant an actual, additional 6th class? Aside from that; we already have those special grenades; Sticky, Launcher, Frag, Flash and Concussion.

PS: The above isn’t a rhetorical question, I’d really like to know what you meant exactly :wink:


(Kendle) #22

Quite like that idea :slight_smile:

On topic, everyone should have 1 'nade IMO. When we had 1 it wasn’t too spammy, and maybe you get a lucky kill with it, maybe not, but only 1 per life doesn’t seem like much to ask.

I appreciate we want a class that specialises in lobbing 'nades around, and that’s all fine and dandy with respect to this team-work malarky we all seem to think we want, but if everyone can do every objective, and everyone gets 2 guns, and everyone gets a knife, why does everyone having a single solitary billy-no-mates 'nade in their back pocket suddenly break the game?


(mazesc) #23

I’d like that.


(DarkangelUK) #24

[QUOTE=.FROST.;469806]I think you mean Soldier by that, or have you meant an actual, additional 6th class? Aside from that; we already have those special grenades; Sticky, Launcher, Frag, Flash and Concussion.

PS: The above isn’t a rhetorical question, I’d really like to know what you meant exactly :wink:[/QUOTE]

Yeah the soldier gets the fancy, all singing all dancing grenades while the others just get the standard frag.


(Seanza) #25

Mine? How so? :open_mouth:


(k1ruaa) #26

**** yeah! At least for some other characters


(.Chris.) #27

I don’t really remember nades being much a problem when everyone could have them? Though this was a few months ago, only started playing again after it was solider only.


(iwound) #28

The only character with a nade is Dazzler he has no extra ability. so his ability is his nade.
So option 2 is as it stands is just dazzler, or for further characters to have nades which we can assume also wont have an extra ability.

i make this presumption based on i cant see there being just certain characters who have a nade+ability because it seems unbalanced against characters who just have an ability but no nade.

if you want nade plus abilities then i would think it has to be across the board all characters.

in the end the vote isnt important but the discussion and opinions are. (and clearer)

very well said. i suggested in the other thread then got bitch slapped for it was that its this way to make money. now no one will hate sd for trying to make some cash on this game. but that doesnt mean i wont give feedback on an issue and be a yes man. but it crossed my mind that these were removed so as to tantalise the potential customer with , when they are attached to their fav class character. that has to be either earned or bought.
so my point was that if thats the case is it right to make a gameplay decision based on monetisation. [Discuss]
if its not the case well, then what is the reason for the nade famin?


(Seanza) #29

[QUOTE=iwound;469879]The only character with a nade is Dazzler he has no extra ability. so his ability is his nade.
So option 2 is as it stands is just dazzler, or for further characters to have nades which we can assume also wont have an extra ability.

i make this presumption based on i cant see there being just certain characters who have a nade+ability because it seems unbalanced against characters who just have an ability but no nade.

if you want nade plus abilities then i would think it has to be across the board all characters.

in the end the vote isnt important but the discussion and opinions are. (and clearer)[/QUOTE]

Aye exactly. I want medics to have a nade but also still have their current abilities. Only medics, no other class/characters. And yes, opinions are clearer so that’s why I stated mine even though I didn’t vote :stuck_out_tongue:


(1-800-NOTHING) #30

to me all* characters feel flat without grenades (+ability w/cooldown).
i don’t see how SD can compensate for this without inventing all manner of idiotic/gimmicky abilities and buffs (idiotic/gimmicky because when you -have to- invent a lot of stuff not all of it is going to be all that brilliant - not idiotic/gimmicky because of SD/xt.)

(*yes, even frazzler.)

simply put: the range of actions for any given character at any given time is less than it was before, but the gimmicky stuff remains. :frowning:


(shaftz0r) #31

in comp, not having nades makes any choke point impossible without using random mercs that have no other real value except for spam. yes, im all for more/better gunplay, but ive lost count how many times ive sat there watching revives, and cycling of a decent group of players and WISH that i had one lonely nade to lob into the group for either gibs, or frags. you can hug corners with packs when you’re not worried about nades, and i feel like thats a big point to be thought about


(Ashog) #32

Hell yeah, 1 nade for all characters plus a nade for Fragger on cooldown.

Won’t write much because Anti will kill me (and because everything has been said).
Just only want to remind you all that according to devs removal of nades was not due to spam or as some people claim here “their lack’o’skill” because both of these reasons are obviously simply not true (and I think SD agrees). The only reason on behalf of devs apparently was to make characters more unique (whatever that means, not sure I fully understood how is that supposed to achieve the task tbh, ok, you made 2 characters unique, gg).

Regarding Nader - I actually now think the nade launcher has a delay when firing upon mouse1 click, which results in very unpredictable targeting and paths of nades. This delay needs to be removed (see Q1 nade launcher manual).

Chants to please gods/Anti
I hate nades, I hate nades, I hate nades…


(Dormamu) #33

A minimum of 1 standard grenade and 1 special nade. Standard nade on short cooldown or restock from FdOps ammo drops, and the special nade made more “special” with 1 use/life/time. Also Grenade Shooting ability for all and rifle nade ability for a specific engi class. :smiley:


(iwound) #34

[QUOTE=Ashog;469918]
Chants to please gods/Anti
I hate nades, I hate nades, I hate nades…[/QUOTE]

im just going to decorate this thread in time for xmas.



to make characters more unique

it would be the only thing that would be the same. :confused:


(RasteRayzeR) #35

+1, nothing more to add


(Rex) #36

Voted for ‘nades for all characters’ of course, because they are such a natural thing for tactical shooters I can’t think them away in Xt. Furthermore your tactical play style only gets limited without nades.
I don’t get why so many people whine about spam, as it always was a part of the former games and could be avoided if you were aware of how the game works.
Yes, I would even like to see increased nades depening on the class or mercs.


(rapid_shot) #37

Voted for all characters but I don’t think that will change much in the game as is. In W:ET, the engi carried up to 8 grenades. I think this was maybe a little too many. But the reason, I think, they allowed so many was because they were very well balanced and the only way to reasonably damage the tank without FOps. I’ve seen the extremes of the grenade from Xt (from tiny radius minimal damage -> huge radius huge damage) and if it was better balanced, I would love to see maybe a max of 4 grenades for a certain class. But who gets the grenade is irrelevant until the grenade works properly.


(BomBaKlaK) #38

For sure ! I want some !


(Hundopercent) #39

I don’t mind all mercs having grenades as long as they all aren’t lethal. Medics with utility nades, engies the same, etc etc. Not every class needs a 5 second cook 1 insta kill. The removal of frags made the game a lot more enjoyable, especially since the rest of the spam isn’t even in the game yet.

Their is a reason they removed them in the first place.


(stealth6) #40

Engineer needs a grenade with a kitchen timer ductaped to it. At 4 seconds the kitchen timer goes off and then on 5 seconds it explodes.