Hell yeah, 1 nade for all characters plus a nade for Fragger on cooldown.
Won’t write much because Anti will kill me (and because everything has been said).
Just only want to remind you all that according to devs removal of nades was not due to spam or as some people claim here “their lack’o’skill” because both of these reasons are obviously simply not true (and I think SD agrees). The only reason on behalf of devs apparently was to make characters more unique (whatever that means, not sure I fully understood how is that supposed to achieve the task tbh, ok, you made 2 characters unique, gg).
Regarding Nader - I actually now think the nade launcher has a delay when firing upon mouse1 click, which results in very unpredictable targeting and paths of nades. This delay needs to be removed (see Q1 nade launcher manual).
Chants to please gods/Anti
I hate nades, I hate nades, I hate nades…