I don’t understand the hate for long distance shooting. The maps are already so cramped there aren’t many areas where people are able to do it, it doesn’t require a degree in movement to be able to almost completely avoid those areas. There are already plenty areas that encourage “melee” fights.
I can’t stand the fall-off and spread we currently have, in addition to the maps, I feel like the goal is to enforce close encounters.
Players like weapons they can use in all situations, now most of the players fall back to the fops which has the two loadouts with weapons that are reliable in almost every encounter.
Honestly, who here doesn’t like the feeling of the fops weapons? Those are amongst the less worse we currently have at our disposition.
I still believe, possibly wrongly, that a lower rof & lower body damages would mitigate the mixed feelings over long-distance shooting.
Allow only precisely aimed shots to deal great damages at a distance (in addition to a tighter spread on most weapons).
Let’s not penalize the dedicated aimers.
Let’s give the new comers something to look for: a learning/mastering curve.
In the past, players thrived to get better by learning the aspects of a game, now everything has to be handled to them on a silver plate to avoid frustration.
It probably sounds elitist and it might be, sorry.