DIRTY BOMB UPDATE: Version 17963


(BTMPL) #81

Beeing able to jump on someone means you can get into places the designers dont want you to get into. Like jumping back on the ramp and stuff.

Also, do not underestiate the ammounts of trolls that will just stand in the doors and not let you pass.


(iwound) #82

Thanks for the explanation MrEd.
Regarding blocking players.This is something iv’e had to deal with since early ET. So i just used wider doors.
door blocking was a frustrating thing, i dont think trollers used to do it much, it was more just people
answering the phone or door or generally afk. but we also had push which was very nice.

telefragging. in spawns it could be acceptable if the players cant be separated auto then players do it by suicide. as it happens now its no difference.
except you can move now but in solid clip maybe you cant so suicide.

stuttering and tugging when running alongside a teammate due to lag - this i suppose will be a decision whether the payoff of solid is worth the stuttering and im guessing not at the moment. as it will make a big difference to how the game feels ie juddery or smooth.

i’d be interested to know of other games using this engine for multiplayer and whether they clip or not and how it feels.
or how they deal with it. il look into that.

currently downloading blacklight retribution where it seems they have it the other way around.
team mates are solid but enemy team are not. heres one post on this subject.

Team mates screw me over way to often, blocking my path completely due to having gigantically fat collision boxes, making nades bounce back into my face, blocking my bullets, reviving me in the middle of an explosion or gun fight, being stupid in a hardsuit or being plain stupid and giving the enemy 20 free kills. -.-’

My main bone to pick with team mates is the stupidly large hit boxes, even though they were reduced, they should have an elastic band effect so you can at least make it though a door way at the same time, or pass a big fat slow assbutt that is walking and taking up a hallway while you try to sprint past.

lot of other similar posts. http://blacklight-forum.perfectworld.com/showthread.php?t=363771&highlight=clipping

back to DB - il just add that interaction with enemy players is fine, when testing in an empty server, but will try and focus on that atm in a full server.


(MrEd) #83

It’s ‘FFS wtf is this?’ bad, I wouldn’t troll you all that badly :wink:


(OwNLY) #84

I dont like the new desert eagle sound.
It sure sounds powerful like a real .50, but i dont hear hitbeeps over the loud bang.
And the second sound issue: the music when the round gets close to an end.
After hearing it dozens of times, its gets pretty annoying.
And again, i have said it a few pages before: let us customize the crosshairs.

In the moment you cannot really balance anything with the data from ECHO.
The hitreg seems faulty, the overally performance is really bad, and things like sounds and crosshairs do the rest.
The data you are recieving from ECHO right now should be pretty inacurate.
Just one example from the ECHO-video:
The data from ECHO says the players have problems with killing their enemys with one clip.
That is correct, ECHO itself did just fine.
But you fought the effect by increasing clip size instead of taking care of the problems itself,
which are faulty hitreg, very low FPS and bad crosshairs, thats why they miss in the first place.
So when the game is finished/in a better state,
and the players are able to hit better, the clip sizes will be too big.


(iwound) #85

What are the current overtime rules as of this patch.
We just repaired the EV on LB on the OBJ server on the last stretch just before the time was up but no overtime.
tbh i’ve not seen any overtime on this patch yet.


(Ashog) #86

Never had issues with hitred apart from soldier model.

Also demanding things in such ultimative form is not fair, because it is alpha, they are trying their best but it will take time step by step. The xhairs, grenade timers, better hitsounds and other hud stuff has been asked many times before, they know it and it’s coming, all we can do is ask to please make them things and just wait. See, at least now we got SOME hitsounds, so it’s coming.


(Kl3ppy) #87

Sometimes it happens that I think, how could I not hit? And sometimes I think, how was I able to hit this guy.


(OwNLY) #88

[QUOTE=Ashog;438462]Never had issues with hitred apart from soldier model.

Also demanding things in such ultimative form is not fair, because it is alpha, they are trying their best but it will take time step by step. The xhairs, grenade timers, better hitsounds and other hud stuff has been asked many times before, they know it and it’s coming, all we can do is ask to please make them things and just wait. See, at least now we got SOME hitsounds, so it’s coming.[/QUOTE]

Models like the soldier are another thing, for me the big backpack should either be removed or hitable…
seems just stupid in a fast paced game like DB to have to make this kind of distinction.
Not that this would be a big problem, it is just ing annoying to have to deal with this kind of bull.

But my point is that this is still an alpha with some problems.
They should do it step by step. Fix the game itself first, then go for balancing.
Ofc this would take a lot more time, finishing the game and then testing it, instead of everything simultaneously.
So this is nowhere near realistic.
I just want SD to have this issue in the back of their heads.


(iwound) #89

[QUOTE=iwound;438461]What are the current overtime rules as of this patch.
We just repaired the EV on LB on the OBJ server on the last stretch just before the time was up but no overtime.
tbh i’ve not seen any overtime on this patch yet.[/QUOTE]

also since when could any class repair the switches on whitechapel. i saw field ops repairing one the other day.
if this happens why am i actually playing an engie. i thought sd wanted more class definition but this is the other direction.
its another sticky plaster to fix an issue.
it may work but im getting very confused as to what sd want.


(rookie1) #90

DIRTY BOMB UPDATE: Version 17963 = Pleasant :slight_smile: Had great fun this week end :slight_smile:


(.-COM-.PAIN) #91

The better team distinction makes it so much nicer to play. I don’t have to think for that milli-sec if it was my team or not.

I’d still like to see a faster recharge on artillery. I’m a self-admitted artillery whore from ET and this slow recharge makes it almost useless as a defense strategy (imho).

LOL. I just realized you can shoot the moving objects to give damage. I suppose that will help also.