[QUOTE=Kendle;436571]I wouldn’t mind that, it’s what RTCW was after all, but it needs to be one or the other, and the class distinctions need to be even greater than they are, and we need to remove health regen from all classes and remove ammo racks as well, otherwise given 5 classes of equal combat ability we’ll all pick the one that can heal itself, and don’t pretend we wouldn’t.
This is a fundamental issue, evenly matched guns with distinct (and necessary) class roles, or the rock / paper / scissors approach to team balancing (as opposed to individual player balance).
And it would help if SD decided which, and told us which, so the one’s not liking the answer can go do something else with their time. :)[/QUOTE]
Yes, it is a real problem, which stems from something that seems simple, are there many guns, or not. But since SD seems to be going with the many-guns route I don’t think we need to go complete RPS. I don’t think the weapons should be so RPS that one class always wins a certain other class, but for example balance them by damage drop-off in body shots.
Fops has lower RoF, even single shot rifles, and has the least bodyshot damage drop-off
Medic has faster RoF but bigger bodyshot damage drop-off
Assault MG bodyshot damage drop-off would be almost as small as Fops but larger mags and maybe more recoil, other crazy weapons availible to him
Engy would have most damage drop-off but almost no recoil, shotguns availible to him. Medic and engy weapons have base bodyshot damage slightly smaller than Fops and Assault. Covert is sniping somwhere.
And the clincher is, like ImageOmega has said, that the HS damage is pretty much equal across the board and doesn’t have much damage drop-off on any weapon, this way the good medics can beat absolutely bad soldiers quite often and even on long range. But people should keep in their mind while playing a class, that at certain ranges some classes have some advantage on bodyshots.
It isn’t RPS, but the classes have some distinction between them. The weapons aren’t the same across the board, but they aren’t OP in any situation.
And THEN we could concentrate on the actual class abilities to differentiate classes, because that should really be most important.
Or is this dumb? Is RPS the only way to go if there are many weapons on the game?