Dirty Bomb: optimal playercount on current state of the game (Jan. 2013)


(murka) #21

Actually i’d like to see some more systematic test about antilag. Like have players run with actual aimbots and record a few matches with low, mid and high playercount. A player might not have perfect aim, but if an aimbot isn’t regging hits, something must be wrong.


(Ashog) #22

RTCWs maps were same size or smaller imho.

Regarding why SD doesn’t want to increase spawntimes - imho because damage/ROF is too high at the moment, so longer spawntimes will result in as fast dying as now, but then also longer waits.


(Violator) #23

[QUOTE=Ashog;421460]RTCWs maps were same size or smaller imho.

Regarding why SD doesn’t want to increase spawntimes - imho because damage/ROF is too high at the moment, so longer spawntimes will result in as fast dying as now, but then also longer waits.[/QUOTE]

Doh I misread thinking ETQW :smiley:


(Kinjal) #24

8 vs 8 is a mess right now, most of the time you kill ppl shooting in the back or from side, or finishing someone who reloading after duel. Really, there is no face to face firefights in 8 vs 8 and for me it’s just boring, I mean, if I want to kill someone in the back I will go to CoD. 5 vs 5 is so much better right now.