Dirty Bomb brings back the style of game that has been missing since Call of Duty became such a huge hit with non-typical shooter players. Everyone since then has been trying to copy that success because all companies want to make lots of money. Dirty Bomb, however, has gone back in time a bit. Not just by trying to make an updated version of ET but bring back some elements from other games and mods like Action Quake 2 and Urban Terror (before it’s bastardized current version) and even a bit of SoF2.
DB goes for a higher time to kill than most modern shooters which makes it more a game of consistent aim as opposed to whoever sees the other player first. It also throws in a somewhat deep movement system. You can be successful without having good movement or doing particular jumps on maps but you’ll be better if you do. You’ll get somewhere just a bit quicker, you’ll flank easier and you’ll surprise people much more often. I love that. Throw in the mercs all giving their own flavor to matches and making things different every time, even with a lack of maps, keeps the game fairly fresh for me despite sinking in quite a few hours.
Sure, some people do panic and jump off the walls. That’s just one of the things that is fun to learn to overcome consistently. So no, I do not agree the game needs to be slowed down. I honestly think the current speed of the game is just about perfect and isn’t playing “follow the leader” like hundreds of FPS games that have released in the last decade.
