Delay


(Jamieson) #21

Splash Damage, PAY ATTENTION! Wake up! Make a real damn game! Why can a miserable console that doesnt have near the horsepower my computer, or dedicated box has, have a game that will blow away anything you seem to be able to produce?! 16 players?! Are you kidding me? A delay??? ARE YOU FOR REAL?

This isn’t a PC exclusive Delay like what we saw with Assassins Creed 2. Brink will be on all 3 platforms and they are being developed at the same time.

sigh probably just beating a dead horse with this. PC game development is just dead in the water.

Kind of agree with you on PC gaming though.Over the last couple of years it has been in decline. Gaming has become mainstream and therfore waterdown for casuals which results in easy games that lack depth.

There is the odd great game that really sticks out but they are arn’t that many. The ones that are produced and published don’t sell enough so companies stop making them.

Priacy is another thing. People who download things for free then complain when they see PC gaming is in decline. Stop pirating then and buy the good games and don’t buy the crap ones i.e MW2 yet people are stupid and don’t think.

ETQW - huge let down

disagree with this though ETQW was a great game just not enough advertising and people to support it. Basicly Activision scwered it over for COD4.


(SockDog) #22

PC gaming doesn’t need to be hammered into the ground but it does mean developers have to play to the strengths of the platform so as to give it value. Doing a MW2 and releasing a near 1:1 console port means there really isn’t any reason to play it on a PC over a cheaper console.

As for piracy. Don’t get me started. IMO it’s the biggest bullshit excuse used to f*ck over the pc market ever.


(darthmob) #23

[QUOTE=Feelgood;203182]Splash Damage, PAY ATTENTION! Wake up! Make a real damn game! Why can a miserable console that doesnt have near the horsepower my computer, or dedicated box has, have a game that will blow away anything you seem to be able to produce?! 16 players?! Are you kidding me? A delay??? ARE YOU FOR REAL?[/QUOTE]Are you kidding me? You show an impressive lack of imagination if you think that more players equals more fun. I hope that someday you will realise how wrong you are.


(needforWeed) #24

MR. FEELGOOD. One question for you!

Games you have played (enjoyed)?

I played

COD2 CTF 5on5
COD2 TDM 2on2
QW 4on4 infantry
QW 6on6

Never played a comp game with more than 16 players.

Less players = more teamplay = more fun!


(Mustang) #25

I have an idea
If SD announce Brink has been cancelled
Then a couple of months later say it is back in dev
It will instantly make Brink an iconic must have game
Everyone will buy it, and no-one will care about the delay :smiley:


(Shiv) #26

facepalm @ more players = more fun nothing else matters

i think thats it really…
Delays happen, spreads the cost out for me :slight_smile: … my laptop will hopefully still run it when it comes out (it should do :wink: )


(BioSnark) #27

[quote=Feelgood;203182]sigh probably just beating a dead horse with this. PC game development is just dead in the water. Wolfenstein 2009 - sucks/dead FEAR 2 - sucks/dead Borderlands - 4 player coop only, so that sucks ST DAC - sucks/dead Rogue Warrior - OMG sucks MW2 - dont even get me started - SUCKS ETQW - huge let down Serious Sam HD - another let down OF Dragon Rising - SUCKS!!!/dead[/quote]If that’s how you feel, I’m stating the obvious when I say PC gaming isn’t your thing and your wasting your money on it.


(system) #28

I just don’t see why a game with 256 players should be more fun, it’s not the pure mass of players that makes a good game.
Just wondering how tactical and team based that shooter will be. To me it sounds very much like some chaotic run and gun.


(Slade05) #29

And it is. People who saw actual game say it looks like shit and whole shooting part is a classic spray and pray.
Sonyfreaks want their native Battlefield - why, let them have it! After all, Sonys whole agenda in the current gen so far is catching up and "me too". Its especially funny since even EA is moving away from “huge disorganised crowd on monstrous map” paradigm, judging by BC, BC2 and what they promised for B3.

And ETQW was a letdown only for nolife kids and hacks who wanted yet another Battlefield. Boy it was fun on forums when release came and suddenly talks about “Battlefield ripoff” pop up here and there. You instantly knew OP either had no idea about actual game or just horribly short attention span lol.


(RoryGreen) #30

[QUOTE=Feelgood;203182]Sadly, I am already losing faith in this release, as well as the devs. Been burned too many times recently by games. They are delaying the release of a game that only plays 8v8? I mean honestly, this is unacceptable. Game should already be in closed, if not open beta by now. Its not like the maps could be THAT huge, only 8v8. Or there could be THAT many glitches or issues with the maps, being only 8v8. I mean really, this is ridiculous.

I have already pre-ordered BC2, and sadly it seems that is where my support is going to go. Out of the box, modern warfare play with 32 slots and ranked servers, on day one. When you have a PS3 FPS game being developed, that will host 256 players online at once, and then you have a PC game being developed that will host up to 16 at once, its no wonder consolers make fun of PC gamers. Hell with devs like this, they have a right to.[/QUOTE]

Why is a 256 player game any better than a 16 player game. Brink is STORY DRIVEN, is this 256 player game story driven? NO! In that game you have a huge amount of health to avoid death from random angles which will end up with people firing about 2000 rounds into the other person before they die. I have seen the MAG maps and they are so boring! They are flat colourless and overcrowded in one area when another part has nobody in it. If you want to play a game with 256 players, buy a PS3 and enjoy your extreme lag! The graphics in MAG are crap whereas in Brink, they are great. Bad Company 2 is going for online vehicular warfare and Brink is close quarters combat from what I have seen. Does brink look short of action? No, the fights are intense and up close. With MAG, you will be running around for about a year before you find anyone. Leave the forums and don’t come back.


(tokamak) #31

Yeah chess was in a beta for centuries and it only had two players.


(.Chris.) #32

Apples are better than oranges, fact!


(Shiv) #33

and solitaire is the worst game ever!
who wants to play with themselves??
i mean come on!!
might as well get right down to it and do it 1 handed… thats like half a person…


(Zarlor) #34

Ahh, the MORE PLAYERS NEEDED argument again. As if 1000 player battles are what every game should strive for. The only thing that worries me the most about 8v8 in a public server situation is the probability of unbalanced teams. I play Battlefield: Heroes and it’s 8v8 and half the time I join a server it’s completely stacked. Sure, sure it’s a different kind of game. But, I think the Pink Taco Bar server in ETQW used to be 16 players too. I experienced some lopsided games in there too and suggested they up the player count. All I’m saying is you might have one or two pubstars on one side and if the other team doesn’t have the skill, at least they may have the numbers to fight them. If they don’t have either the skill or numbers then it’s a roll. I hope the games can stay balanced somehow.


(H0RSE) #35

8v8 would usually seem a little small to me in a game like this, but I think Brink’s level design will suit 8v8 play very nicely, and it won’t seem lacking in players. Also with 8v8, it is easier for people to have an entire team, or even an entire match, made up of friends, rather than just randoms.

A 16 player server for ETQW seems a little small. The maps are pretty big.


(Floris) #36

Less is more.


(.Chris.) #37

8v8 was a hell of alot better than 12v12 or 16v16 in ET:QW publics in my opinion. 6v6 with competition rules was even better.

I’m really glad Brink will be aiming for around 8v8 for public play which should mean competition players won’t need to change too much is anything of the base game to make it suitable for 6v6 or 5v5 in a stopwatch environment.


(tokamak) #38

Or just comp at 8v8.


(.Chris.) #39

Not every body has the luxury of being a member of TAW with it’s 7536 player roster, just easier with 5v5 to play in leagues and cups, for competition style public then yeah 8v8 by all means, used to hate on propub servers in ET:QW that had 4v4 config running while it was 12v12…


(RoryGreen) #40

The standard team deathmatch modes on cod are 6 vs 6. I don’t find that a problem and neither do many other people. 8 vs 8 on the maps shown in the videos is more likely to be overcrowded than empty so I don’t see your problem.