Defibs OP?


(jazevec) #21

When you’re trying to finish a downed enemy, and don’t manage to score enough hits, it’s disappointing that the enemy is still revived with normal health. It’s like your efforts are for nothing.

My proposal: revived player’s HP should depend on damage suffered by the body. If the body suffered much damage, player should get up with 1 health unless defibs were fully charged.