Dealing with spawn campers


(inventiveSparrow) #41

[quote=“Ghosthree3;59338”]ween raping them right out of spawn or right in spawn. Either way it’s a complete stomp and they lose.

What the game REALLY needs is a forfeit vote.[/quote]You sound like a real fun to play with.

Why don’t you leave the game yourself if you feel your useless life is being wasted?

If you don’t see the difference between those options when “raping” them, you are a LOSER.


(Yes) #42

Too bad votes never pass. :wink:


(inventiveSparrow) #43

Deleting this comment.

Please do not insult/flame each other. You can get your point across constructively without insults.

-Amerika


(Ghosthree3) #44

That’d be their fault then. It’d need a high threshold to stop abuse too, be a shame if 50, 60, even 70% of the team could cause a forfeit.


(Yes) #45

That’d be their fault then. It’d need a high threshold to stop abuse too, be a shame if 50, 60, even 70% of the team could cause a forfeit.[/quote]
I think the main issue is that it’s not entirely apparent how to actually vote.


(Ghosthree3) #46

Maybe a loud noise? Can’t have it taking up the whole screen. Or perhaps it takes up a substantial part of the screen but disappears when you vote.


(Yes) #47

I don’t think it’s the awareness of the vote, more how to actually vote. Whenever I see a vote not even get one vote, I’ll type in chat how to vote and the amount of votes usually shoots up right after that.


(Ghosthree3) #48

But it says how on the voting panel?


(Yes) #49

Wait, it does? I don’t remember seeing it, I had to be told how to vote myself. :s


(Ghosthree3) #50

Has F1 to vote yes and F2 to vote no in tiny text in the box I think. Look for it next time.


(Osl112) #51

I just don’t see the difference between raping them right out of spawn or right in spawn. Either way it’s a complete stomp and they lose.

What the game REALLY needs is a forfeit vote.[/quote]

I’ll be honest, I don’t like the idea of a forfeit vote. I’m not a fan of giving up - especially in games as it can breed discontent amongst players (causing people to not try/flame wars etc. etc). I do believe the main solution is better balancing, along with making any existing spawn-kill protection mechanics more clear in the tutorial/whilst playing.

As for the voting system, making it enlarge upon player death could be an idea. This may need different keys though in order to stop the accidental swapping of mercs. But that is a different issue entirely.


(Ghosthree3) #52

Balancing is ideal yes, but there’s no way every game ever will be balanced.


(DxDark) #53

Anyone here play Unreal T ornament 2004?

Remember those OPFAR (Over Powered For a Reason) turrets that would move with the attacking team when they got to the next objective to force back the defending team and utter stop spawn camping?

We need something like that…maybe an attack hele or low-altitude drone above the span to light em up and level the playing field.


(Daergar) #54

[quote=“Watsyurdeal;59161”]What I find funny about all this, is the justification of it.

“If the enemy is bad, then they will be spawn camped, that’s their fault.”

I’m sorry but that’s a pretty shit excuse, and here’s why. Sportsmanship, just because you can be cheeky and spawn camp, doesn’t mean you should, have some respect for the enemy team and give them a fair chance to get out of there and come up with a strategy. If you’re already winning, why do you need to go to that level and be a dick to them? I’m sorry but I don’t see any reason to do it in the first place.[/quote]

Aside from being the most basic tenet of conflict since the first ape threw a stick at another from behind?

While it’s certainly not fun (well…) to completely dominate the other side, we all know it happens for a single reason. Devoting time to protect the imbalance a few more seconds or meters makes very little sense.

If your team can’t relocate and get a good position during the current spawn-protection, further assistance is completely null and void.


(DeaDmaN2be) #55

Sorry but this always sound to me like a silly argument for people who like to spawncamp to dominate others.
Of course there is a big difference.
E.g. on Terminal beginning, if you’re an experienced player and you join the server on the attackers team, if the defenders camp the spawn with 4 turrets in every corner of the spawn yard, you can have aim and experience whatever you want, you will get instagibbed by the time you pick one target to shoot at. No chance to do anything with explosives or other stuff since there are at least 6 ppl shooting at you by the time you leave your two seconds of spawnprotection.
On the other hand if spawn would be protected in some way, defenders could still wait for you one site ahead but this time if you are an experienced player at least you now have the chance to pick up single targets of the defenders team or to revive your teammates so I see a huge difference in having a chance to fight back here.


(spookify) #56

[quote=“inventiveSparrow;59308”][quote=“spookify;59292”]Spawn Camping is an amazing part of Stop Watch game mode. Some of the best teams in RTCW, ET and now DB are the best spawn killers and spawn kill avoiders.

Spawn Killing in a balanced game is actually quite skillful and can turn the tides of a round or a push. It makes for epic games, epic Esports and epic frags.

A good spawn camp can get the blood flowing and make watchers go crazy with excitement!

Spawn Camping is amazing!!! And guess what its only going to get worse with more mercs that are released.
[/quote]Nice sarcasm.

[/quote]

Not sarcasm…


(Ghosthree3) #57

I’ve actually been in this exact situation and there’s enough invulnerability time to run out of the area completely and into the main area with the road/car/pipe. So those turrets won’t do shit.

Of course, you might get raped there instead, which would have happened if all of the turrets were outside the spawn in that area anyway.

Terminal is really poorly designed as far as spawn locking goes though.


(DeaDmaN2be) #58

In a situation like this most of the times there should be some of those at least 6 defenders on those two possible exits to block you besides those 4 turrets if you just try to speedrun out of the first area.

[quote=“Ghosthree3;59653”]
Terminal is really poorly designed as far as spawn locking goes though.[/quote]
We agree on this :smile:


(Melinder) #59

imo a semi-decent fix to have an ‘‘alternate spawn point’’ for the team being spawn trapped. What I mean by that is if the spawntrapping team goes too close to the enemy spawn point, they will instead spawn somewhere else, probably closer to the objective, giving them the upper hand.


(VincentRJaeger) #60

I just don’t see the difference between raping them right out of spawn or right in spawn. Either way it’s a complete stomp and they lose.

What the game REALLY needs is a forfeit vote.

EDIT: How is this abuse?[/quote]

One issue is that Sportsmanship is a seemingly alien idea to the average player. It doesn’t matter what game it is, but sportsmanship is - while I like it - not something people are going to bother about because unlike in real sports, you don’t meet the person in real life. You don’t see them in their eyes; in a game everyone is more or less anonymous. You’re not going to take it up in front and personal because you simply can’t. In a game you just move on and forget about it.

I’m with @Ghosthree3 here on that turrets or spawn areas won’t really solve it, looking at TF2 for example you had a spawn area and the nice big metal gates protecting it. Yet spawncamp happened. Where? Outside the metal gates.

In my honest opinion, the only best way is to make a shuffle vote that works properly, alternatively an autobalance team if the imbalance is by numbers. Not going to deny, I hate spawncamping myself, both as a victim and as an assailant to it, but every vote I try to bring up doesn’t end up passing through. I can’t say why with certainty because I truly don’t know why, but I have my guesses that it revolves under the need for absolute majority and/or no information of how it works.

A forfeit vote would be nice, but I believe it is only needed in Stopwatch since Objective (atleast to me) is more of a casual mode. It’s like hopping in to a server in TF2, play a round and then leaving. It’d be a nice addition though in Stopwatch.

Ultimately, it’s up to SD how they’ll deal with it; if they plan on dealing with it somehow.