DB Locomotion Design Motivations


(Humate) #41

If you can demonstrate the mastery of this movement, and it fits like a glove in the same way that strafe jumping does… by all means go for it. However if I’m to be completely honest - I’m pretty sceptical about it.


(MrEd) #42

[QUOTE=Loffy;442056]When I play medic and dash forward to a fallen comrade in arms and press “F”, it takes a couple of miliseconds before we “connect” and he is revived, and that “time to conncect” feels like foooooreeeeeever. Is is possible to shorten that “time to connect”, i.e. the time it takes from that I press “F” to the completion of the revive process? Is this even a locomotion question for this thread? I just wanted to voice this issue.

Otherwise, game plays well and feels smooth.[/QUOTE]

We use ‘Locomotion’ as the general term for movement and navigation about the environment. Defibs, reviving and healing would usually come under the ‘Actions’ category, along with shooting, reloads, abilities and objective interactions. That’s all probably better kept to a seperate thread but most of the same design rules would apply.

In terms of your main point though, I think many of the quick actions just aren’t quick enough, med packs, ammo packs & defibs included. Toomic and Alex have even stopped calling it the ‘quick’ knife and instead call it auto knife because it’s just too slow. I think it’s an area that could do with some simplification and speeding up.


(DarkangelUK) #43

[QUOTE=Mustang;442154]Rather than taking 6 years to build the ideal game a better strategy could be to get something out the door in 3 years with a sequel or substantial revamp 3 years later.

You still get the game you wanted in the end, but with more monies to fund things along the way.

At least that’s how I see it, yea there may well be some changes that are too costly to be changed, but there’s always next time, it’s an evolution.

It’s often said, “take your time”, “get it right”, “make it perfect”, etc. just realistically there is only so long that can be spent before returns are needed.[/QUOTE]

I don’t want to sound like an asshat here, but the PC crowd seemed mighty sour after Brink, they’ll be wanting/expecting an ideal game from SD with this release which should be Brinks substantial revamp. I’m just curious how it will apparently take years to get the movement changed, years? Really?


(INF3RN0) #44

[QUOTE=MrEd;442178]
In terms of your main point though, I think many of the quick actions just aren’t quick enough, med packs, ammo packs & defibs included. Toomic and Alex have even stopped calling it the ‘quick’ knife and instead call it auto knife because it’s just too slow. I think it’s an area that could do with some simplification and speeding up.[/QUOTE]

I’d just ensure that “quick knife” is the same speed as switching to your knife manually and completing the action. An increase across the board though for all those things would be nice- I think its been mentioned a few times.