[QUOTE=Anti;432170]Stats are handy, I’m very much into the whole ‘Moneyball’ sort of stuff myself, but if you want to prove something with stats you need to have a big sample, not a tiny one, and it needs to be relevant to the market now, not 10 years ago.
If we were following just the stats we should be making a MOBA or a multiplayer third person tank game
They rate highly and are hugely popular, the biggest ones being built from scratch with no previous titles. Or maybe we could look at CoD where their audience peaked around their forth or fifth title on PC before it started to decline at all.
It would be nice if we could make the perfect game just by ‘running the numbers’, it’d make life easier, but I don’t believe that’s ever worked before. The best examples I’ve seen of developing quality titles you find you need stats, you need competitor analysis, you need direct player feedback, guided player feedback and observation, to get a reasonable picture of what is likely to appeal to players.[/QUOTE]
Definitely wish there was a larger sample size for what I was gathering, I grabbed PC FPS games from the list on SD then did some digging. If there was a cookie cutter algorithm to make a successful game I’d like to have that too.
Truthfully, I never really played any of the games reported on here. I dabbled in ET but it was not my cup of tea so I played Halo instead, played the demo of ET:QW and logged 20 hours of Brink.
My experience with all 3 is limited at best and not trying to be biased towards any one them regardless of age. Brink is nearing its 2 year anniversary this summer - so it was the most current in this regard.
Hopefully DB will be so successful that years down the road when multiple sequels and hand-held ports have been made - the Alpha community can sit back in their easy-chairs with a beverage of choice and say “Yup, I was there when the FIRST Dirty Bomb was released, back when we had to use a mouse and keyboard to play games, now you young kids have it easy controlling it with your minds!”