dark models in 2.3.31


(RabidCow) #21

Ok, just got ut_uptown and checked it out. The problem was exactly as you surmised. There was a gap in the ceiling structure which I filled with caulk and the problem is fixed. Thanks a tremendous amount :}…


(servinal) #22

Hi, Im using GTK 1.2.12 and the q3map2 that comes with that, I think 2.3.31.

Anyhow, every model I use displays fine in the editor, and displays fine if I only do a BSP and LIGHT compile. However, as soon as a VIS is done, they are all completely black. :banghead:

If I create a one-room map and use these models in exactly the same way they work fine.

Any ideas?


(ydnar) #23

Are you compiling for Quake 3, RTCW, Elite Force or for SOF2 or JK2?

BTW, vis your map before doing light. The light code uses visdata to optimize lighting.

y


(servinal) #24

Im mapping for Urban Terror.

I always run them in the correct sequence, and I noticed that leaving out the vis stage is the only way the models work.

EDIT

Um, sorry about that, ignore me completely.
I think I was useing an old version of q3map2build :smiley: soz


(Tweety) #25

Hi…

I also got some problems with black player models, even if everything else around is lightened by the sky. This happens only in some places in the map. I tried the light juniors and they seem to solve this problem. But it is hard work to put all those lights into the map. Is there a better solution?

:slight_smile:
Tweety