The tank in Venice is miss able. You can miss it, but the AT gun does mostly hit. :evil:
Crew-server mortar.
@Carnage, so it IS possible?
So why isn’t this used in hardly any maps?
becasuse my flippy friend there are very few serious maps that use shooters and thoes that do rearly go as far as think kind of advanced scripting were theroising about now
the anti_tank gun in venice can miss only if the gun is destryed then rebuilt and fired before it has time to re aim itself at the tank. my gess at what is happening here is that there is two things traveling along the tank spline path
the tank that travels along and another entity traveling the spline path keeping up with the tank, so when the gun shoots its aiming at the tank. however if the anti tank gun is destroyed and the tank moves but the anti tank gun dos not keep tracking the target falls behind so when rebuilt the gun needs some time for the target to catch up to the tank
ill point out that i have not tested ataching targets to tank entites to see if this will work. my lack of experience at actuly implemeting this would make it too much of a pain but if someone who was more experienced with creating tanks and similar entites were to be interested in working with me im quite sure we could prove this ither way. so if there is anyone interested please give me a PM or e-mail
ah i will test attaching a target to a tank, i have map what i am making with constra and i have a rocket launcher, good idea to make it actually aim at the tank xD
yeah!!!

any chance you can rip out your tank and script and make a prefab map? i would love to play around with that
just make a info_notnull, target it by ur panzer and give it a scriptname,
in the spawn section attachtotag to a part of the tank(see tank end where stuff is attachtotagged). u can do other stuff to the target too, like gotomarker or followspline etc
Ok why would you want a mortar when playes can simply select it in limbo
If you dont want to script the target then why a mapped mortar?
I understand the crew screwed mgs though as you can put them in windows and such
Crew-served mortar is historically more powerfull, as you dont need to carry it and therefore it can be larger. Hence bigger range, splash damage and infinite ammo. All of these facts will attract players to use it, and because you control it you can make the angles to be the ones that you want, balancing the map.
And as I said, crew-served mortar is only an example.
if you really do mean a bigger mortar, i think mortar is the name given to the weapon of that size, about one scale bigger and it has another name, i think this is similar to the “howitzer” but i think i heard lee ermey said another name, here’s a howitzer:

hey man i tried to upload a prefab just now but i dont see it being added. also the only place to upload is a folder named maps but this is a prefab?
things with my map arent going so well after all it seems, i think i scared shaderman with my map file, lol. so im giving away the carrier i made for it. it’s based on an actual german carrier named the graf zeppelin
link to prefab:
just done sorry was very busy today
http://www.enemyterritory-stuff.com/modules.php?name=Prefabs


