yes, i use these Svn: http://svn2.assembla.com/svn/etpub/trunk/
Crashing Et´s
Hello. Today I made various tests. ET only crashes ifsomebody spectates you if you’re choosing another weapon as Covert Ops in the limbo menu. Everytime I have the same error in the crash-log:
(0) C:\Games\Wolfenstein - Enemy Territory\ET.exe [0x004971ba]
(0) C:\Dokumente und Einstellungen\Kevin\Desktop\Wolfenstein\Wolfenstein - Enemy Territory\ET.exe [0x004971ba]
(0) C:\Games\Wolfenstein - Enemy Territory\ET.exe [0x004971ba]
Greetz Scenna
:stroggtapir:
hmm thats a bad idea… When you are Dead, (gibbed), you spec the other players…
Would be great if somebody could help him, because the mod has really many fresh ideas builded in and more is to come.
Would be a loss for the community if his mod can’t be released because of this [<i><b>censored</b></i>] bug.
Would be great if somebody could help him, because the mod has really many fresh ideas builded in and more is to come.
Would be a loss for the community if his mod can’t be released because of this <censored> bug.
its impossible to help with the info he provides…
maybe he should make the mod open source, so that others can look into the code… putting up a repo.
Lolz? I have post the patch file. you must only download the Svn from etpub with Toirtoise and then you must only press “Aplly Patch”. Voila you have my Source
(i dont think this will help … but its worse a try)
you should run your server with patch 1.01 or even the 2.55+ patch … maybe talk with your hoster to do it if you dont have access to change the files
… cuz “ET 2.55 May 27 2003” is causing may problems
greetz Cambo
here now the Files. Aso the Source from my mod and the actualy Patch File.
I hope you can now help me…
Hello, has a few infos for you again. The mistake appears only if you die as a Covert Ops with the weapon Fg42. Then the Et breaks down with all. But the player is still on the server with a Ping of 999.
Not good anyways, but maybe there is a bad animation when you die with the fg42 that causes ET to error out?
Now I have exactly localised the mistake: The mistake appears only if one holds the FG42 as a Covert Ops and goes to the Limbomenü. If one, however, as a Covert Ops the gun takes the Et does not break down. only with the Fg42.
Here a Video. I hope you can found the error:
http://de.xfire.com/video/23bff6/
I had a look at the patch file… what is FGnew? I suppose the crash is related to that…
even though I have no idea for what weaponType_t weaponTypes[] in cg_players.c is used, but you have there FG42 twice assigned, just from comparing to rest of code, that seems like no good idea… but hehe its not like I know what it does from looking at patch file… I was just curious… and looked at it.
Hmm i have change some Codes.
Look here for the Patch File:
http://85.25.10.56/Scenna/files/files/error.patch
Here the Source:
http://85.25.10.56/Scenna/files/files/chaos_source.zip
ive seen a little mistake at fg42_2.weap:
firstPerson { model "models/weapons2/fg42/v_fg42_2.mdc"
… i think its better youre using *.md3 instead
greetz Cambo
Wolfenstein apparently recognises the file, nevertheless, no matter whether md3 or mdc. Unfortunately, this is not the mistake…
I had a look at the patch file… what is FGnew? I suppose the crash is related to that…
even though I have no idea for what weaponType_t weaponTypes[] in cg_players.c is used, but you have there FG42 twice assigned, just from comparing to rest of code, that seems like no good idea… but hehe its not like I know what it does from looking at patch file… I was just curious… and looked at it.
Here from cg_players.c:
- { WP_MP40, “MP 40” },
- { WP_THOMPSON, “THOMPSON” },
- { WP_STEN, “STEN”, },
- { WP_PANZERFAUST, “PANZERFAUST”, },
- { WP_FLAMETHROWER, “FLAMETHROWER”, },
- { WP_KAR98, “K43”, },
- { WP_CARBINE, “M1 GARAND”, },
- { WP_FG42, “FG42 Scope”, },
- { WP_GARAND, “M1 GARAND”, },
- { WP_MOBILE_MG42, “MOBILE MG42”, },
- { WP_K43, “K43”, },
- { WP_MORTAR, “MORTAR”, },
- { WP_COLT, “COLT”, },
- { WP_LUGER, “LUGER”, },
- { WP_AKIMBO_COLT, “AKIMBO COLTS”, },
- { WP_AKIMBO_LUGER, “AKIMBO LUGERS”, },
- { WP_SILENCED_COLT, “COLT”, },
- { WP_SILENCER, “LUGER”, },
- { WP_AKIMBO_SILENCEDCOLT, “AKIMBO COLTS”, },
- { WP_AKIMBO_SILENCEDLUGER, “AKIMBO LUGERS”, },
- { WP_FGNEW, “FG42”, },
- { WP_M_MP40, “MODIFIED MP40”, },
- { WP_M3A1, “M3A1”, },
- { WP_MP34, “MP34”, },
- { WP_PPSH, “PPSH”, },
- { WP_MG34, “MG34”, },
- { WP_BAR, “BAR”, },
- { WP_MP44, “MP44”, },
- { WP_M21, “M21”, },
- { WP_NONE, NULL, },
- { -1, NULL, },
And here from bg_misc.c
@@ -4949,7 +5281,7 @@
{ qtrue, “MP40”, “MP-40” }, // 3
{ qtrue, “TMPS”, “Thompson” }, // 4
{ qtrue, “STEN”, “Sten” }, // 5
{ qtrue, “FG-S”, “FG42.Scope”}, // 6
{ qtrue, “PNZR”, “Panzer” }, // 7
{ qtrue, “FLAM”, “F.Thrower” }, // 8
{ qfalse, “GRND”, “Grenade” }, // 9…
{ qfalse, “LNMN”, “Landmine” }, // 18
{ qtrue, “MG42”, “MG-42 Gun” }, // 19
{ qtrue, “GARN”, “Garand” }, // 20
{ qtrue, “K-43”, “K43 Rifle” }, // 21
{ qtrue, “FG42”, “FG42” }, // 22
{ qtrue, “MP41”, “M.MP40” }, // 23
{ qtrue, “M3A1”, “M3A1” }, // 24
{ qtrue, “MP34”, “MP34” }, // 25
{ qtrue, “PPSH”, “PPSH” }, // 26
{ qtrue, “MG34”, “MG34” }, // 27
{ qtrue, “BAR”, “BAR” }, // 28
{ qtrue, “MP44”, “MP44” }, // 29
{ qtrue, “M21”, “M21” } // 30
