Crashing Et´s


(Scennative) #21

yes, i use these Svn: http://svn2.assembla.com/svn/etpub/trunk/


(Scennative) #22

Hello. Today I made various tests. ET only crashes ifsomebody spectates you if you’re choosing another weapon as Covert Ops in the limbo menu. Everytime I have the same error in the crash-log:

(0) C:\Games\Wolfenstein - Enemy Territory\ET.exe [0x004971ba]
(0) C:\Dokumente und Einstellungen\Kevin\Desktop\Wolfenstein\Wolfenstein - Enemy Territory\ET.exe [0x004971ba]
(0) C:\Games\Wolfenstein - Enemy Territory\ET.exe [0x004971ba]

Greetz Scenna
:stroggtapir:


(Cambodunum) #23

… just disable “specing”
… maybe its working


(Scennative) #24

hmm thats a bad idea… When you are Dead, (gibbed), you spec the other players…


(Scennative) #25

Can who help me :frowning:


(Berzerkr) #26

Would be great if somebody could help him, because the mod has really many fresh ideas builded in and more is to come.
Would be a loss for the community if his mod can’t be released because of this [<i><b>censored</b></i>] bug.


(Berzerkr) #27

Would be great if somebody could help him, because the mod has really many fresh ideas builded in and more is to come.
Would be a loss for the community if his mod can’t be released because of this <censored> bug.


(ailmanki) #28

its impossible to help with the info he provides…
maybe he should make the mod open source, so that others can look into the code… putting up a repo.


(Scennative) #29

Lolz? I have post the patch file. you must only download the Svn from etpub with Toirtoise and then you must only press “Aplly Patch”. Voila you have my Source


(Cambodunum) #30

(i dont think this will help … but its worse a try)
you should run your server with patch 1.01 or even the 2.55+ patch … maybe talk with your hoster to do it if you dont have access to change the files

… cuz “ET 2.55 May 27 2003” is causing may problems

greetz Cambo


(Scennative) #31

i have use the 2.55+ patch, but i have the et Crashing Problem too…


(Scennative) #32

here now the Files. Aso the Source from my mod and the actualy Patch File.

I hope you can now help me…

http://85.25.10.56/Scenna/files/


(Scennative) #33

Hello, has a few infos for you again. The mistake appears only if you die as a Covert Ops with the weapon Fg42. Then the Et breaks down with all. But the player is still on the server with a Ping of 999.


(Paul) #34

That crap does work…


(reaply) #35

Not good anyways, but maybe there is a bad animation when you die with the fg42 that causes ET to error out?


(Scennative) #36

Now I have exactly localised the mistake: The mistake appears only if one holds the FG42 as a Covert Ops and goes to the Limbomenü. If one, however, as a Covert Ops the gun takes the Et does not break down. only with the Fg42.

Here a Video. I hope you can found the error:
http://de.xfire.com/video/23bff6/


(ailmanki) #37

I had a look at the patch file… what is FGnew? I suppose the crash is related to that…
even though I have no idea for what weaponType_t weaponTypes[] in cg_players.c is used, but you have there FG42 twice assigned, just from comparing to rest of code, that seems like no good idea… but hehe its not like I know what it does from looking at patch file… I was just curious… and looked at it.


(Scennative) #38

Hmm i have change some Codes.

Look here for the Patch File:
http://85.25.10.56/Scenna/files/files/error.patch

Here the Source:
http://85.25.10.56/Scenna/files/files/chaos_source.zip


(Cambodunum) #39

ive seen a little mistake at fg42_2.weap:

  firstPerson {
  	model			"models/weapons2/fg42/v_fg42_2.mdc"

… i think its better youre using *.md3 instead

greetz Cambo


(Scennative) #40

Wolfenstein apparently recognises the file, nevertheless, no matter whether md3 or mdc. Unfortunately, this is not the mistake…

I had a look at the patch file… what is FGnew? I suppose the crash is related to that…
even though I have no idea for what weaponType_t weaponTypes[] in cg_players.c is used, but you have there FG42 twice assigned, just from comparing to rest of code, that seems like no good idea… but hehe its not like I know what it does from looking at patch file… I was just curious… and looked at it.

Here from cg_players.c:

  • { WP_MP40, “MP 40” },
  • { WP_THOMPSON, “THOMPSON” },
  • { WP_STEN, “STEN”, },
  • { WP_PANZERFAUST, “PANZERFAUST”, },
  • { WP_FLAMETHROWER, “FLAMETHROWER”, },
  • { WP_KAR98, “K43”, },
  • { WP_CARBINE, “M1 GARAND”, },
  • { WP_FG42, “FG42 Scope”, },
  • { WP_GARAND, “M1 GARAND”, },
  • { WP_MOBILE_MG42, “MOBILE MG42”, },
  • { WP_K43, “K43”, },
  • { WP_MORTAR, “MORTAR”, },
  • { WP_COLT, “COLT”, },
  • { WP_LUGER, “LUGER”, },
  • { WP_AKIMBO_COLT, “AKIMBO COLTS”, },
  • { WP_AKIMBO_LUGER, “AKIMBO LUGERS”, },
  • { WP_SILENCED_COLT, “COLT”, },
  • { WP_SILENCER, “LUGER”, },
  • { WP_AKIMBO_SILENCEDCOLT, “AKIMBO COLTS”, },
  • { WP_AKIMBO_SILENCEDLUGER, “AKIMBO LUGERS”, },
  • { WP_FGNEW, “FG42”, },
  • { WP_M_MP40, “MODIFIED MP40”, },
  • { WP_M3A1, “M3A1”, },
  • { WP_MP34, “MP34”, },
  • { WP_PPSH, “PPSH”, },
  • { WP_MG34, “MG34”, },
  • { WP_BAR, “BAR”, },
  • { WP_MP44, “MP44”, },
  • { WP_M21, “M21”, },
  • { WP_NONE, NULL, },
  • { -1, NULL, },

And here from bg_misc.c

@@ -4949,7 +5281,7 @@
{ qtrue, “MP40”, “MP-40” }, // 3
{ qtrue, “TMPS”, “Thompson” }, // 4
{ qtrue, “STEN”, “Sten” }, // 5
{ qtrue, “FG-S”, “FG42.Scope”}, // 6
{ qtrue, “PNZR”, “Panzer” }, // 7
{ qtrue, “FLAM”, “F.Thrower” }, // 8
{ qfalse, “GRND”, “Grenade” }, // 9

{ qfalse, “LNMN”, “Landmine” }, // 18
{ qtrue, “MG42”, “MG-42 Gun” }, // 19
{ qtrue, “GARN”, “Garand” }, // 20
{ qtrue, “K-43”, “K43 Rifle” }, // 21
{ qtrue, “FG42”, “FG42” }, // 22
{ qtrue, “MP41”, “M.MP40” }, // 23
{ qtrue, “M3A1”, “M3A1” }, // 24
{ qtrue, “MP34”, “MP34” }, // 25
{ qtrue, “PPSH”, “PPSH” }, // 26
{ qtrue, “MG34”, “MG34” }, // 27
{ qtrue, “BAR”, “BAR” }, // 28
{ qtrue, “MP44”, “MP44” }, // 29
{ qtrue, “M21”, “M21” } // 30