[QUOTE=tokamak;510293]I don’t think we should aim at preventing ‘all eggs in one basket’ builds. At least not by limiting the one thing that makes them good. Instead the weaknesses they open themselves up to should become more relevant. IE a team without medics, assault or simply a team that isn’t as diverse should feel the lack of those mercs.
One of the best ETQW matches I’ve ever played was on one of those formido friday sessions. We managed to go all opressor on Salvage and the map was one giant violator fest. Then we all switched to infiltrator, hid in those air shafts only reachable by teleporter and flyer droned the hell out of the GFD
It was amazingly powerful. The defenders had no idea what hit them. But at the same time, had they actually been able to anticipate it, they would’ve stopped it dead in its tracks.
It’s situations like this that make a game worth playing.[/QUOTE]
i am with you on this.
but the sad thing is that DB doesnt have anything close in tactical factor and in fun factor as ETQW had.
violator, fyier drones, spawnhosts, laser mines, stroyent health-ammo exchange, personal teleporting etc etc etc.