Convert a map-file to 3ds?


(kamikazee) #21

So you’re actually convertin from bsp to ase. This means the models are still in there.

To decompile a bsp to a map:

q3map2 -convert -format map -fs_basepath <complete path to your etmain> -game ET <complete path to your bsp>

Note: never use it to copy someone else’s work if you don’t got permission. If you haven’t, decompiling may be even breaking the agreement stated in the readme file of them map.

If you got the .map, open it in Radiant or another .map editor and search around for entities and structures you don’t want in the .ase.


(kat) #22

You should in theory be able to convert the BSP into a massive ASE model with everything in it (misc_models, entities, brushwork etc.) so I’m not why it’s not working. Check your compiler settings.


(MMFSdjw) #23

check the edit, it was just the max plugin.

Does the map decompiler get patches and UVs too?


(Detoeni) #24

Converting the bsp to map might be iffy. q3map2 was indended to make a map if the bsp was made with q3map2, if another type of compiler was used then it may not make a useable map file.
When converting to map all texture alignment is lost, along with models, patches normaly show up fine.


(obsidian) #25

Q3Map2 BSP to MAP decompiling retains patches but looses texture co-ordinates.

Thanks for the ASE import plugin. I have the Discreet ASE import plugin source code for MAX r4, but for the life of me, couldn’t figure out how to recompile it properly for MAX r6 - kept getting runtime errors.

Also, see this thread… you can use DoomEdit to export to OBJ.
http://www.quake3world.com/forum/viewtopic.php?t=9381


(obsidian) #26

Actually, how did you get that plugin to work? I have it installed in the StdPlugs directory and I get the following message. I must be missing some other file.

DLL <C:\Program Files\3dsmax6\StdPlugs\asciiimp.dli> failed to initialize. Error code: 126 - The specified module could not be found.


(MMFSdjw) #27

hmm… I put mine in the plugins folder, it may make a difference.
I got that error with a different plugin that I tried
Was the file you downloaded called “asciiimp_max6.rar”?


(obsidian) #28

I also tried installing it in the plugins folder to no avail. The file downloaded is the same.