construction materials not showing up


(nUllSkillZ) #21

Have you taken a look at my map?
It should work.


(Mammoth Entertainment Inc) #22

wow, urs was completely different than the one i used but it made it worse! now ont only do inot see teh materials but the door can be destroyed with one shoti from a gun.

here is the script. teh msot trouble i had was figuring otu which things i ened, casue i cant use a scriptmove becasue in my constructable i have no model, i use brushes as the materials…

axis_dr_sec
{ 
   	spawn 
   	{ 
   		wait 200 
      		trigger self setup
      		constructible_class 2
   	} 
   	trigger setup 
   	{ 
      		setstate axis_dr_sec invisible 
      		setstate axis_dr_sec_materials default 
   	} 
   	buildstart final 
   	{ 
      		setstate axis_dr_sec underconstruction 
      		setstate axis_dr_sec_materials default 
   	} 
   	built final 
   	{ 
      		setstate axis_dr_sec default 
      		setstate axis_dr_sec_materials invisible 
      		wm_announce "The Security Door has been constructed!" 
   	} 
   	decayed final 
   	{ 
      		trigger self setup 
   	} 
   	death 
   	{ 
      		trigger self setup 
      		wm_announce "The Security Door has been destroyed!" 
   	} 
} 

(EB) #23

:sigh:
Matt-J, you need to understand there is more to a scripted constructible than just the script. We can’t diagnose a problem with half of the situation.
You should go to Surface and tutorialize yourself again, or follow Nullskillz’ way.


(Mammoth Entertainment Inc) #24

k i will do the surface way from scratch one more time, if that dosent work i wil lrepost the whole script with the brushes atributes. the problem is that the tutorials use models, not brush work for hte constructable materials. also the tutorials that do use brushes have a script that is made for constructables that start built. and its very ahrd for me to combine the two. will try again tho