Constructing tuturial


(NightWulf) #21

@sock: this is no real tutorial, its only a "scribble" i wrote a few months ago ( a few days after the maptest ), that was requested by a user. Thats why it uses the old keys and isnt good explained :wink:
The real, Tutorial, based on the facts from the docs is comming up soon.


(sock) #22

I look forward to the updated version, but please use another map as an example. Fueldump went through so many different revisions and methods of doing things it is not a good example to learn from.

Sock
:moo: z0r


(Black Death) #23

Right, my construction box shader is missing. When I look at the construction box in goldrush, it says: Shader Not Found. Also, when I paste the model into the editor, it gives me somekind of ‘star’. When I go into rtcw, I get this: http://users.pandora.be/blackdeath/et/2003-07-18-223442-tb.jpg

And yes, I did extract pak0.pk3.


(lennyballa) #24

i dunno you have reared mp40 :stuck_out_tongue:


(Black Death) #25

Huh?


(lennyballa) #26

never mind it looks so long to me must be my res


(Black Death) #27

I’m playing at 800x600 :banana:


(fidel castro) #28

please forgive me nightwulf g

my aim was also to help, thats why i 've posted your Tut.

in awaiting of your full-tutorial.
greez

fidel


(tubbie) #29

Sock wrote:

Plus teach people to use “objflags” keys with a value of 16 and not explaining what it is doing is just pointless.

Sock, could you please explain what the ‘objflags’ key does and what value we must give it ?
Someone else posted a question about this already :http://www.splashdamage.com/forums/viewtopic.php?t=2671


(sock) #30

Done.
Sock
:moo: ing


(BXpress) #31

so, isnt there a much easier way for making contrucibles? :frowning:


(Osirin Ra) #32

hire a monkey? (not a comment on the pic BTW)
a very smart one?

other than that its all by hand man!


(Wolfmapper) #33

i can help you next, but first i need to know howto create one brush, of two models


(Theisy) #34

There is a tutorial here written by Sock for an mg42 nest made out of multiple models. I hope this answers your question.


(photopaint) #35

this is the script i made for my ramp it is based of the tut u gave here :stuck_out_tongue:


ramp#1 
{ 
spawn 
{ 
wait 200 
trigger self setup 

rampone 2
} 

trigger setup 
{ 
setstate bridge invisible 

setstate bridge_materials_clip default 
setstate bridge_materials default 
setstate bridge_flag default 
} 

buildstart final 
{ 
setstate bridge underconstruction 

setstate bridge_materials_clip default 
setstate bridge_materials default 
setstate bridge_flag default 
} 

built final 
{ 
setstate bridge default 

setstate bridge_materials_clip invisible 
setstate bridge_materials invisible 
setstate bridge_flag invisible 

wm_announce "The Ramp has been constructed." 

//wm_objective_status 1 1 2 
//wm_objective_status 1 0 1 
} 

decayed final 
{ 
setstate bridge invisible 

setstate bridge_materials_clip default 
setstate bridge_materials default 
setstate bridge_flag default 
} 

death 
{ 
setstate bridge invisible 

setstate bridge_materials_clip default 
setstate bridge_materials default 
setstate bridge_flag default 

wm_announce "Axis have destroyed the Allies Ramp." 

//wm_objective_status 1 0 2 
//wm_objective_status 0 0 0
} 
} 


im not sure if i have done the allies construvtion bit right as it ment to be fore allies and axis get fun job of blowing up :moo:

pp


(Mère) #36

correct me if I’m wrong , but you I think you can make something destructible by setting the health to 0.

Am I right ?


(photopaint) #37

what you mean what have i done wrong?