Trigger a bunch of target_speakers.
Each one should have a wait time of all the songs going before it added together.
so for example a song with 2:14 time can go first, then a song with 3:51 time next so that speaker gets a wait of 2:14, and the one after it gets 6:05. (you’ll have to enter it in seconds though ofc)

The music plays right. Everytime you join an other team (axis, allies or spectators) it seems the music fades to 0. BUT! If you fade the music back up every 500 milliseconds before it fades totally to zero it won’t fade away and play further.
