Competitive Match Making Gone Wrong


(Ashog) #21

[QUOTE=Szakalot;537899]you don’t want just hardcore players in your game. You want the casuals that ‘wanna have fun’ as well. I’d argue they are more important to the game’s longevity than the hardcores.

Without the casual bridge, new players don’t have equally skilled enemies to learn from. Its you - the new player; and everyone else - who knows the game in/out.[/quote]
Noone even argued about that and the pubs.

This is also true for competitive MM. You don’t just want cobalts and elites, you want dedicated (and bad) silvers who just play for the lolz. And these players care about having a balanced game, not about the ‘learning experience’.
Bottom line is: games have to be more balanced for comp MM to have any future.

How do you know what silvers think if you are not one of them?
Also noone argues about the need to make mm more balanced. The question for me if it’s possible at all or not. So if it’s not - no tragedy really. People who want to play will play, the rest will stay on pubs.


(BioSnark) #22

The vast, vast majority of my MM games are not fun. I can count on 1 hand the number of MM games which were close. I only play it when I’m roped into a group of 5. There just aren’t enough players in the pool for balance or for separate solo/due and 5v5s because it’s not fun because there aren’t enough players in the pool. Chicken and egg problem of unfunness that means my group is fighting either cobalts or silvers, low golds and unranked.

If there were unlimited players, limit party sizes to solos or duos in 1 queue and full 5s in another and don’t mix them.

I’d say make that separation during a double-credit-for-MM test weekend after the anticheat is working solidly and limited steam accounts are disallowed. Maybe 2 successive weekends so people can get a ranking during the first and the second would have better matchmaking outcomes. People need to actually have good experiences with this system to want to keep playing it.


(Szakalot) #23

[QUOTE=Ashog;537907]Noone even argued about that and the pubs.

How do you know what silvers think if you are not one of them?
Also noone argues about the need to make mm more balanced. The question for me if it’s possible at all or not. So if it’s not - no tragedy really. People who want to play will play, the rest will stay on pubs.[/QUOTE]

I’ve encountered plenty of silvers during matchmaking, both on my team and the enemy’s. If I’m premading with a friend or two, most games are an easy breeze through 5 lvl5-10s.

These people often ragequit when the battle proves impossible to win, which usually is determined in the first few minutes. We’ve actually started to allow enemy team to advance with objectives, etc. ; all so that we wouldn’t have to wait for 10min on an empty server.


(Mustang) #24

Without intending to come across as overtly negative; fun games are only had 10-20% of the time, or there abouts, sometimes wonder why I keep torturing myself.


(KeMoN) #25

Because it’s our job as a community to support the debugging. That’s mostly the reason for the occasional MM games I try.
It is pointless to complain that competitive matches are unplayable and bad-mouth the game, without actually providing feedback and help SD to improve our game.
What exactly is supposed to happen in that scenario? SD acting on little internal knowledge, without knowing what changes to prioritize? That will hardly make anything better.


(Ashog) #26

I dunno, I play mm because it is fun for me. And the foretaste of about to be raped in a match adds even more adrenaline to it :slight_smile:


(NeroKirbus) #27

The one MM game I had that was terribly mismatched was against a full tourney clan party while it was just my cousin and I. I was ranked at gold 4 while he was unranked… 4 of them were cobalt while the fifth was a gold as well. The game itself lasted less than ten minutes, and of course there was no time to learn from any mistakes. The match shouldn’t have even happened in the first place if there was a larger population and better algorithm.


(Szakalot) #28

the match shouldn’t have happened AT ALL. There is simply no point in matchmaking like that, its not fun for the losers, and its sure as hell boring to breeze through opponents as well.