[QUOTE=Mustang;485013]What about a rule of diminishing returns?
e.g.
1 hacker = 100%
2 hacker = 140% (+40%)
3 hacker = 170% (+30%)
4 hacker = 190% (+20%)
5 hacker = 200% (+10%)
Rather than a ‘max speed’, which I assuming to mean:
e.g.
1 hacker = 100%
2 hacker = 150% (+50%)
3 hacker = 200% (+50%)
4 hacker = 200% (+0%)
5 hacker = 200% (+0%)[/QUOTE]
sry but there a re some problems, its not that simple
as it is know every char has a different hackspeed!
so if 1 engi and one field hack
150% based on the engi or on the field ops?
same problem which differents is between 5 engis and 5 fields
5 engis warpspeed?
or lets say 1 medic one field 3 engis
on which char is 200% based or you use the middle value?
there are for sure mor stuff to consider !
so its much more complex than your example 