[QUOTE=Kendle;305048]I completely agree with you on that point, however I still maintain weapon behaviour must not be touched by a comp mod (if SD want to make those changes to the standard game, great, but there must not be one set of weapon characteristics for pub play and another for matches).
Let me explain a bit further.
When ET was released pretty much the entire RTCW community was against it, especially because they nerfed the MP40 / Thompson in ET compared to RTCW. When Bani, the creator of ETPro, ET’s comp mod, was asked to make ET’s SMG’s behave the same as RTCW’s he steadfastly refused, for a while.
Eventually, after ET had established itself as a competitive game, Bani created a new server cvar, “b_wolfrof”, which made the SMG’s behave as they had done in RTCW.
No one wanted it by then, it was rejected and ET carried on being played, and still is being played, with the nerfed SMG’s it started life with.
Also, Brink, like ET and RTCW before it, is a team game, balance in 1-v-1 firefights is not as important as balance between teams, and furthermore a diversity of weapons adds to the games appeal for many people, and with Brink’s body types there’s going to be even wider disparity between individuals in 1-v-1 situations.
To eliminate randomness in firefights you’d have to have everyone using the same gun, have the same body type and same health, and that IMO is completely against the core principle, and likely on-going appeal, of Brink.
I repeat, if SD want to make the guns more accurate etc., great, I’d welcome that with open arms, but if they don’t no potential future comp mod should touch weapon behaviour, IMHO.[/QUOTE]
I can’t disagree with this more, as a hardcore et and rtcw player I clearly recall what you are talking about regarding wep spread changes from game to game. The change from rtcw to et was not that great(relative to the changes in brink) as you can still hit people from a distance with the tommy or mp 40. I don’t believe people are asking for laser pinpoint accuracy or no spread at all. Just a reduction so you can spot good players and skill is rewarded. As it currently stands this game is waaaaay to much spray and pray and I feel serious competitive gamers will not find this type of game play rewarding, as many duels simply come down to luck. The current spread greatly reduces the skill ceiling of this game.
As it stands right now I have trained myself to always aim for the head from years of playing rtcw and et but currently in brink I am having better luck at aiming for the upper body mass and just holding down fire rather then trying to have my good aiming rewarded with headshots. Its easier just to exploit the random spread generator at the largest part of the body then skilled crouching burst fire for headshots. close range I still aim for the head but thats about it. Lowering the spread would also help with the rate of fire and constant reloading complaints some players have had as if you missed its more your fault and not some random generator that decided you missed.