Comp Adjustments


(INF3RN0) #21

Bikini skin engineer selling like hot cakes!


(Bangtastic) #22

old but gold ^^ but im afraid crazy hardcore feminists will crossfire this game lol
for this case we also need some captain underpants skin^^


(Ashog) #23

[QUOTE=OwNLY;433665]As it seems now, we are moving towards 2 different games: one for Public, and one for competition.

Go on put in all **** like outfits, skins, unlocks, killstreaks, onehitkill weapons, mines, etc in the game,
and just create a nice and clean “competition-mode”, or give mod tools.
[/QUOTE]

This

chars


(acQu) #24

I think so too. The game should on one hand try to be more serious and balanced and very clean for comp, and on the other hand there should be a concept integrated into the mod where all these reductionist barriers are finally let gone and simply go full retard :stuck_out_tongue:

Also look at the old SD games with modtools (ET:QW and W:ET): both communities are split between mainly two concepts: comp and pub. It would be unthoughtful to say the least to not take these developments of the past into consideration. It seems just such a natural thing to do.


(Valdez) #25

[QUOTE=acQu;434208]I think so too. The game should on one hand try to be more serious and balanced and very clean for comp, and on the other hand there should be a concept integrated into the mod where all these reductionist barriers are finally let gone and simply go full retard :stuck_out_tongue:

Also look at the old SD games with modtools (ET:QW and W:ET): both communities are split between mainly two concepts: comp and pub. It would be unthoughtful to say the least to not take these developments of the past into consideration. It seems just such a natural thing to do.[/QUOTE]

Totally agreed, but SD keeps saying they do not want to do this. Personally I think this is the only way both sides will be happy.,


(.Chris.) #26

Every time I see these kind of threads I always ask myself, why can’t we have a nice public game too?

Not everyone who plays public wants huge maps, lots of spam and purchasable items, suggesting you leave that stuff out of a comp server and dump it into public servers is a very bizarre and narrow minded suggestion (I’m not saying they belong in comp). All suggestions in the original post should be in the base game, you think everyone who doesn’t play in competition wants cluttered HUDs and distracting skins?

By wanting two separate very different modes of games you are cutting off your nose to spite your face, you are making the barrier between public play and competition much bigger to over come by creating this disparity between the two, you want people competing at all levels not just at the top, otherwise the community will become stale fast, this will only happen if you can entice players to have a go at competing, having a competitive game that plays too differently to the base game could deter them.

When I started out in ET I played in public for about a year before joining a clan, something totally alien to me, back then the difference between the two wasn’t that great and the transition was easy to make. Now we have a fair few pub mods that are really popular that have moved the game in one direction and the competitive crowd that have been making changes of their own over the years, the difference between the two types of players in ET is huge, I would hate to see this happen again.

We are currently in an alpha test, it is a long way before release, instead of coming up with exclusive lists of things you want to removing and changing in competition when the game goes live how about come up with suggestions now about how to make changes for the game as a whole before the game goes public so we don’t have to spend the months after release coming up rules and restrictions because when you had to chance to influence the game you chose to spit out your dummy whenever something wasn’t quite working well. An idealistic approach I know, there probably will need to be some community modifications in the end but hopefully not as much as previous games if we can identify problems now and come up with some nice solutions other than ban hammer.


(INF3RN0) #27

Obviously pub players don’t care about the game being a high quality produ… nvm your right.


(rookie1) #28

[QUOTE=.Chris.;434232]Every time I see these kind of threads I always ask myself, why can’t we have a nice public game too?

Not everyone who plays public wants huge maps, lots of spam and purchasable items, suggesting you leave that stuff out of a comp server and dump it into public servers is a very bizarre and narrow minded suggestion (I’m not saying they belong in comp). All suggestions in the original post should be in the base game, you think everyone who doesn’t play in competition wants cluttered HUDs and distracting skins?

By wanting two separate very different modes of games you are cutting off your nose to spite your face, you are making the barrier between public play and competition much bigger to over come by creating this disparity between the two, you want people competing at all levels not just at the top, otherwise the community will become stale fast, this will only happen if you can entice players to have a go at competing, having a competitive game that plays too differently to the base game could deter them.

When I started out in ET I played in public for about a year before joining a clan, something totally alien to me, back then the difference between the two wasn’t that great and the transition was easy to make. Now we have a fair few pub mods that are really popular that have moved the game in one direction and the competitive crowd that have been making changes of their own over the years, the difference between the two types of players in ET is huge, I would hate to see this happen again.

We are currently in an alpha test, it is a long way before release, instead of coming up with exclusive lists of things you want to removing and changing in competition when the game goes live how about come up with suggestions now about how to make changes for the game as a whole before the game goes public so we don’t have to spend the months after release coming up rules and restrictions because when you had to chance to influence the game you chose to spit out your dummy whenever something wasn’t quite working well. An idealistic approach I know, there probably will need to be some community modifications in the end but hopefully not as much as previous games if we can identify problems now and come up with some nice solutions other than ban hammer.[/QUOTE]

^^ this is a great post …something that we should stop and thinking of what he said ^^
I hope a balance (pub-comp) will be reach


(Valdez) #29

[QUOTE=.Chris.;434232]Every time I see these kind of threads I always ask myself, why can’t we have a nice public game too?

Not everyone who plays public wants huge maps, lots of spam and purchasable items, suggesting you leave that stuff out of a comp server and dump it into public servers is a very bizarre and narrow minded suggestion (I’m not saying they belong in comp). All suggestions in the original post should be in the base game, you think everyone who doesn’t play in competition wants cluttered HUDs and distracting skins?

By wanting two separate very different modes of games you are cutting off your nose to spite your face, you are making the barrier between public play and competition much bigger to over come by creating this disparity between the two, you want people competing at all levels not just at the top, otherwise the community will become stale fast, this will only happen if you can entice players to have a go at competing, having a competitive game that plays too differently to the base game could deter them.

When I started out in ET I played in public for about a year before joining a clan, something totally alien to me, back then the difference between the two wasn’t that great and the transition was easy to make. Now we have a fair few pub mods that are really popular that have moved the game in one direction and the competitive crowd that have been making changes of their own over the years, the difference between the two types of players in ET is huge, I would hate to see this happen again.

We are currently in an alpha test, it is a long way before release, instead of coming up with exclusive lists of things you want to removing and changing in competition when the game goes live how about come up with suggestions now about how to make changes for the game as a whole before the game goes public so we don’t have to spend the months after release coming up rules and restrictions because when you had to chance to influence the game you chose to spit out your dummy whenever something wasn’t quite working well. An idealistic approach I know, there probably will need to be some community modifications in the end but hopefully not as much as previous games if we can identify problems now and come up with some nice solutions other than ban hammer.[/QUOTE]

Indeed great post chris. I am not a pub player, so I am the last person to ask on this. I thought the MAJORITY of pub players like spam (see cod) type stuff in the game. I could be completely wrong so feel free to let me know if I am.


(INF3RN0) #30

The established pub communities I’ve met and played with all seem to care about improvements to games in all aspects. The more sporadic population might like CoD for spam or maybe it’s because it’s easy to understand, user friendly, fast paced, has extensive content/modes, established as a title, etc. I think everyone would make sense of a well balanced game with complete features as a good thing regardless of the fact that they play CoD though, otherwise you wouldn’t see forums plagued with random pubbers ranting about pay2win, skill, OP content, lack of features, and the ladder. Comp is the last concern, while making a solid, complete, and balanced game for everyone comes first. Comp threads should be mostly listing tools/features specific to comp that wouldn’t make as much sense for anything else really. SD is making a f2p game for the general public, but luckily for those interested in comp stuff they happen to support comp more than most developers I know of. The vision for comp in DB is just to offer it as an outlet for the highest form of play from the most skilled players, but not to have it be any different from the pub game in general mechanics or function.


(acQu) #31

I think we need to clearly define what we want. I sure do not want spam type A, but i think spam type B would be nice. Depends on what you mean with spam, it is a large container word. For example i like vsay spam, but there is a line of course :slight_smile: Arty spam is definitely type A. In Planetside 2, what is spam there, with the vehicles ? It is a typical pub game imo. Hard to say, but for me this is a game of opportunities and temporary opness here and there. I saw the SC2 opening party yesterday and David Kim just spoke my mind. In order to have game changers you need to go to the limits, otherwise you will fall back into ‘less oportunities’, even if this means temporary OPness. He did not say it exactly like that, but meant it in a similar way.

It is hard to implement balance, when you also want to have diversity and some bling bling stuff. Currently DB is headed towards balance mainly, which is a good thing, but what is lost ? Ask yourself that :slight_smile: I can see it very clearly what is lost, but of course the standard sentence: “yes this is an alpha and stuff might change”. Well for the most part :slight_smile:


(Valdez) #32

[QUOTE=acQu;434295]I saw the SC2 opening party yesterday and David Kim just spoke my mind. In order to have game changers you need to go to the limits, otherwise you will fall back into linearness. Hard to implement balance, when you also want to have diversity and some bling bling stuff.
[/QUOTE]

This is so true. I am very afraid of diversity and bling bling stuff, as said it is very hard to balance it all. But the question is if you keep the game simple, will that bring in the pub crowd? I am all for trying to make this game successful for the pub play, but not at the expense of comp play. I think to make this game successful like Chris says “get people competing at all levels”, then maybe that is enough for this game to succeed. I think to properly do that we need a good ranking system kinda how sc2 does it(SD plans on implementing this). Nobody wants to get their teeth kicked in repeatedly by way better players and that is what will kill the player base in a flash.


(Bangtastic) #33

i think SD is already inspired by the most successful D so en peh (np)

Skill-system:
Also people love to brag with their “skill-bubble” where their already in, also with fancy tags. Im sure LoL and SC2, Cs Go players love it.


(INF3RN0) #34

Matchmaking and ranking is also the solution to prevent team stacking. It’s really easy for people to stack up and romp on newbies, but match making negates that. I’ve found that a lot of low skill people don’t mind playing with high skill folk, as long as the teams are fairly even- which is why I find team stacking to be equally as big of a problem as well.


(nailzor) #35

To be extremely honest, games need low skill players that simply enjoy play the game for what it is. I think that will be key to the success.


(INF3RN0) #36

That’s the key to success of pretty much every game. Most of the highest skilled players care more about prize tournaments or the comp scene before the quality of the game itself, but fortunately that’s a very low percentage of the consumers. There’s plenty of really high skilled pub players as there are low though, but obviously in a high skill separation game low skilled players can quickly feel overwhelmed and discouraged to play- big reason why CoD is so appealing.


(nailzor) #37

Exactly, so as long as you keep on pubbing, we are good to go on that front.


(Virus047) #38

Agreed. Every game that had a successful competitive community had a VERY LARGE and even more dedicated pubbing community. A strong base of players of lower/lesser skill generally makes the public arenas full of players on any given night. From that group of players comes new clans and teams that might be interested in supporting a comp team out of interest in trying out something new or they might want to form a larger pubbing community that might want to invest there time and efforts into a server or making custom maps or mods or content of there own which then builds on the community’s unique qualities. The more players the better the community in any game for both sides comp and pubbers alike.


(tokamak) #39

I agree with all the suggestions, except perhaps nametags I thin it’s important to be able to recognise individual players.

But they should apply to public as well. There shouldn’t be a difference between pub and competition.


(rapid_shot) #40

You’ll find out soon enough when one of you dies. You might think I’m kidding, but in all seriousness you will. The reason I don’t like nametags brings me back to W:ET days. I saw this countless times where a punk would come in and just single out one person until they just left the server. With the nametag, it would be all the easier to intentionally dominate the bad player. Not a huge deal, just my 2 cents.

But back to the original post:

I completely agree. And further on the grenade, they make the loudest clunking noise when they hit the ground that someone half way across the map could hear it. I guess it wouldn’t be nearly as bad if there wasn’t a CoD style indicator like you mentioned. They make the only one or two grenades that you actually do have count more.