(Coder question) wich files to change weapons in


(eQuilibrium) #21

[QUOTE=thunderpwn;435602]yep… but still doesnt work… doesnt read the pk3 in etpub folder…
maybe I should give a **** and leave it to smurfer…[/QUOTE]

Try naming it zzz_dllfiles.pk3


(twt_thunder) #22

I have made so many addon mods that I know this :confused:


(twt_thunder) #23

this is just getting better and better…

rebuilded the pk3…
made a new directoryname from etpub to metf (modernetfront)
then this shows up:

ERROR: BG_IndexForString: unknown token ‘AK74’: (animations/scripts/human_base.script, line 22)

what the f… am I doing wrong?


(eQuilibrium) #24

Is your qagame.dll inside the modernetfront folder?


(twt_thunder) #25

yes it is, even checked an old etpub install so I was sure


(twt_thunder) #26

here:cant see I’ve done anything wrong…


(eQuilibrium) #27

When you compile the source code, does it output to the /Release/ folder or the /Debug/ folder?


(twt_thunder) #28

release as you guys told me

and this as start line:

“C:\Program Files\Wolfenstein - Enemy Territory\et.exe” +set vm_game 0 +set sv_pure 1 +set dedicated 2 +set com_hunkmegs 192 +set fs_game metf +exec server


(eQuilibrium) #29

[QUOTE=thunderpwn;435620]release as you guys told me

and this as start line:

“C:\Program Files\Wolfenstein - Enemy Territory\et.exe” +set vm_game 0 +set sv_pure 1 +set dedicated 2 +set com_hunkmegs 192 +set fs_game metf +exec server[/QUOTE]
I see that you only have the qagame .dll in your metf folder.
cgame and ui_mp should also be there.


(twt_thunder) #30

shouldnt be nessecary but I tried same results, I must have been doing something wrong in code case sens or something


(eQuilibrium) #31

Yeah, case does matter. So if you’ve named it ak74 or AK74, that matters.


(twt_thunder) #32

but as i just renamed MP40 to AK74 in whole solution…is there anywhere is should be ak74?


(twt_thunder) #33

I’ll stop this thread here for now, but thanx guys.