[QUOTE=thunderpwn;435602]yep… but still doesnt work… doesnt read the pk3 in etpub folder…
maybe I should give a **** and leave it to smurfer…[/QUOTE]
Try naming it zzz_dllfiles.pk3
[QUOTE=thunderpwn;435602]yep… but still doesnt work… doesnt read the pk3 in etpub folder…
maybe I should give a **** and leave it to smurfer…[/QUOTE]
Try naming it zzz_dllfiles.pk3
this is just getting better and better…
rebuilded the pk3…
made a new directoryname from etpub to metf (modernetfront)
then this shows up:
ERROR: BG_IndexForString: unknown token ‘AK74’: (animations/scripts/human_base.script, line 22)
what the f… am I doing wrong?
When you compile the source code, does it output to the /Release/ folder or the /Debug/ folder?
release as you guys told me
and this as start line:
“C:\Program Files\Wolfenstein - Enemy Territory\et.exe” +set vm_game 0 +set sv_pure 1 +set dedicated 2 +set com_hunkmegs 192 +set fs_game metf +exec server
[QUOTE=thunderpwn;435620]release as you guys told me
and this as start line:
“C:\Program Files\Wolfenstein - Enemy Territory\et.exe” +set vm_game 0 +set sv_pure 1 +set dedicated 2 +set com_hunkmegs 192 +set fs_game metf +exec server[/QUOTE]
I see that you only have the qagame .dll in your metf folder.
cgame and ui_mp should also be there.
shouldnt be nessecary but I tried same results, I must have been doing something wrong in code case sens or something
Yeah, case does matter. So if you’ve named it ak74 or AK74, that matters.
but as i just renamed MP40 to AK74 in whole solution…is there anywhere is should be ak74?