[quote=“Kroad;4360”][quote=“kaze;4355”]So this update nerfed the fair smgs, you put spread/recoil on it (I didn’t even have to check the patchnote to notice the change) but you buffed the shotgun’s damage? I played 5 mins, the feeling of the game is not the same anymore. No idea what was the idea behind these changes but as an avid quake/ETplayer I can tell you that:
1 - If there is competition on this game in the near future, shotgun will probably be disabled
2 - With the changes to the recoil/spread, you are now forced to use the ironsight more (which I personally dislike, it slows the game way too much)
3 - Weapon differences is good but too much variety makes the game very hard to balance (proof is you already nerfed/buffed weapons plenty of times)
I personally uninstalled.[/quote]
1- Doubt it, shotguns aren’t much more powerful than other guns. Are they more powerful in close range? Yes, as they should. But beyond very close range, you will consistently beat shotguns with any other gun if you just aim well enough.
2- Recoil doesn’t really matter, just pull down. Spread hasn’t increased that much, just ADS from long distances and hipfire from mid to close.
I feel like “shotguns do too much damage” is only a problem if your aim isn’t good enough.[/quote]
I didn’t say shotguns does too much damage, I compared the nerfs/buffs that made no sense. I see the shotgun being disabled in a promod because it could easily be abused to hold a corridor/short range way
Recoil doesn’t really matter? Right… Maybe for you, I just don’t find it skillful to learn a patern and if I would want to do so, I’d go play a Point & Click like CS:GO/BF99 or shit like that but I don’t.
I thought Dirty Bomb would reproduce a feeling of fast spaced combats. Our definitions of competitive games/playable are different, for sure. No need to argue about that but I still believe adding recoil/spread was not a good move.