Something is still wrong when dueling, like say spooky look like there is a delay.
we play SW 6v6 and for me that’s the maximum players on the actual maps !
Maybe dome is a bit better now with some modifications.
Something is still wrong when dueling, like say spooky look like there is a delay.
we play SW 6v6 and for me that’s the maximum players on the actual maps !
Maybe dome is a bit better now with some modifications.
weapon fov makes the weapon take up 1/4 of the screen, please lower the amount the weapon takes up
Except for Rhino. That gun looks weird now. Just like the Wolfenstein hyperblaster, which was similarly weird.
AURA
Healing Station[ul]
[li]Healing Station healing rate reduced to 40hp/s (from 50hp/s)[/li]> [li]Healing Station healing rate for Medics reduced to 30hp/s (from 50hp/s)[/li]> [li]Healing Station health reduced to 100hp (from 140)[/li]> [/ul]
I don’t know if its the point to have this ability this powerful but I still think it needs a nerf, or reduce healing rate and increase range
some of these are probably still known
-dieing under a smoke will cause you to see the effects even through respwn until the smoke runs out,
-picking up objective, planting healing station, picking them back up, planting again, etc still bugs the positioning
-sometimes killing a player it will show their weapon above their corpse (specifically it was a vasilli smg)
-warmup still doesnt require 50%, players are completeing the objectives before players even spawn
[QUOTE=Silvanoshi;518306]SHOTGUNS
Introduced a more gradual damage falloff system for shotguns to make them feel more consistent
Reduced the effective range of the Shotguns to account for the more gradual damage falloff system
[/QUOTE]
is the eff range same for all shotties?
what distance is it now?
does ‘more gradual’ means ‘the more distance - the MORE damage fall off’? i.e. less linear falloff?
did sawbones get a nerf ? I feel like his weapon is really less effective than before. then everyone is playing soldier / Field ops or Snipe … no more medics on the battlefield except super OP heal station Aura. Some people still play medic but this become really rare.
Its hard to blame people really, assault rifles are pretty much better than smg’s at everything, soldiers also have better weapons on top of having ~50% more hp.
Im suprised that no one at SD saw how grossly overpowered health station is, why wasnt it change to heal every 2-3 sec instead of constant wave of healing ?
I do think that smg’s are fine at the moment but other weapons needs some toning down at close range (and i mean less damage at close range, not more spread/recoil). TTK at close range is really too short for some weapons and its already pretty hard to win a duel when you got shot in the back first.
"its already pretty hard to win a duel when you got shot in the back first. "
as it should be
[QUOTE=Nail;518986]"its already pretty hard to win a duel when you got shot in the back first. "
as it should be[/QUOTE]
Maybe for you, i like to have a chance against someone decent but right now i can drop people fast enough so they cant even turn, let alone fight back and have a winning chance.
Weird in that it likes purple underwear? Weird that it mostly feels too quick? Too long? Inconsistent? Weird how?
[QUOTE=ragnak;518984]Its hard to blame people really, assault rifles are pretty much better than smg’s at everything, soldiers also have better weapons on top of having ~50% more hp.
Im suprised that no one at SD saw how grossly overpowered health station is, why wasnt it change to heal every 2-3 sec instead of constant wave of healing ?
I do think that smg’s are fine at the moment but other weapons needs some toning down at close range (and i mean less damage at close range, not more spread/recoil). TTK at close range is really too short for some weapons and its already pretty hard to win a duel when you got shot in the back first.[/QUOTE]
3 second cool down after pickup too also made it weaker, but if your good you can pickup and stand in front of healing station before it takes damage to always have a healing station
what i don’t understand is what healing station exactly does:
suggestion:
heal as a bubble (sphere), would require a new animation
something like this: http://youtu.be/zaL6Ovw283U?t=8m5s
new mechanics instead of changing rate
or remove healing station and have aura run around within a sphere to heal at lower rates and/or block/reduce nades dmg/effect, etc
these floor animations for aura and phoenix are low quality, where are the cool effects?
I can’t say if this is to fast or to slow, at the moment I think it’s a bit to fast for a lot of weapons.
I think Inconsistent is the word.
slow down the healing rate of the healing station. additional add the feature that it stops healing while taking damage. Currently a healing station is not balance imo.
I want explosion and other things to gib! Exploding bodies!
Heal station is still OP which is FINE “IF”
#1) You reduce the HP of it a little more to 80 HP
#2) You add a HeadShot hit markers somewhere on the station.
#3) Lower Heal Rate
#4) Longer setup time with a combination of the above or more HP
#5) Reduce the cool-down a lot and make HP 50!!!
[QUOTE=spookify;519068]I want explosion and other things to gib! Exploding bodies!
Heal station is still OP which is FINE “IF”
#1) You reduce the HP of it a little more to 80 HP
#2) You add a HeadShot hit markers somewhere on the station.
#3) Lower Heal Rate
#4) Longer setup time with a combination of the above or more HP
#5) Reduce the cool-down a lot and make HP 50!!![/QUOTE]
i think mechanics should be rethought rather than changing rates,
why not allow aura to run around as a ‘healing station’, or change healing station to a ‘bubble’ (sphere),
their only choice is to make it overpowered because how it works