Dude… SHOTGUNS DO NOT DO HEADSHOT DAMAGE! lol I said that to you also.
Closed Beta Update V37682 (11th August 2014)
Ah yes that is what you said…
Why dont they? There’s my problem haha! I always aim for the head with every gun…
For a noob stick to have equal damage or number of pellets hit? Humm… Change to Slugs!!! Equal it out…
[QUOTE=potty200;508581]If we are talking reality. Lets bring up a pistol shot to the head… Not once, twice or even three times to kill a player. Not to mention the fact another player, who isn’t a medic with much first aid skills, can go up to someone who has just had 4 shots to the head and encourage them back to their feet. 5 seconds Later they are fully fighting fit again and those 4 bullets in their skull mean pretty much ***** all!
So back to shot guns. They do TOO much damage over range. Reward bad players and Yes in my eyes they ruin the game along with the awful heart beat sensors.[/QUOTE]
not talking about realism, talking about definition of terms. Someone was crying they got killed at 40 feet with a shottie, this isn’t airsoft, 40 meters isn’t unreasonable in real life but is unreasonable in these tiny maps, but if I can’t kill at 40 feet with a shotgun, what good is it, have to shoot at 5 feet ? might as well use a knife
The speed of the player should make up for this… Bounce ten feet into the air and land on our head… not knowing what way to turn and dead…
Use the pistol for 40 feet and shotgun for 10 to 5 feet.
Use the pistol for 40 feet and shotgun for 10 to 5 feet.
but that’s totally assbackwards
[QUOTE=spookify;508852]Ah yes that is what you said…
Why dont they? There’s my problem haha! I always aim for the head with every gun…
For a noob stick to have equal damage or number of pellets hit? Humm… Change to Slugs!!! Equal it out…[/QUOTE]
Fletcher has a headshot shotgun. Normal shotguns should have an exponential damage multiplier based on the percentage of bullets to hit. That way there’s at least some moderate skill to balance it out.