My point was to say that the crouch + jump to make a long jump is something which is “logic” for the gamers (even in a FPS or TPS) thanks to the fighting games.
Closed Beta Update V36382 (26.06.2014)
i dont like to say it ,but to crouch before jump is wrong.if you look longjump challenges they crouch before land.
you want to convert your speed in distance , not slow down by crouch.
an example
Well it’s a video game so… I think it’s fine. I just wish some other cool movement features are coming because even cumulated with wall jump it’s not even close to the fun I could have while trickjumping in ET. I am not asking for CPMA movement but something different than press a key to do something and another key to do something else would be great.
I also don’t think pressing crouch is quite right, but I don’t know what’s more intuitive.
I think DA raises a more salient point on the previous page however … as things stand you either press the key and perform the action, or you don’t, there’s no skill involved, nothing you can do to make yourself jump further, no practise required etc.
I’m not saying it’s great, but you can do some stuff with a bit of imagination, did this in like 2 mins of trying, if that.
The problem however is that I suspect the fun stuff will be cut out, and since it’s not that difficult to perform then imagination can only take you so far ala Brink. You can hit the skill ceiling quite quickly. You then reach other problems if you open up the movement. Ok so advanced movement is added, that’s great… but the maps are linear and restricted so there’s little point to it, you can’t by-pass the one active objective because the wall counts as a main so there’s no point getting over it… this is what made Oasis great in ET. Ok so the movement is advanced and the maps adjusted to suit, SD now don’t want to alienate people that can’t be arsed to learn the mechanic so they add a ‘one button jump’ option rendering it all useless again. There’s a lot of nancy pandering going on which IMO is hurting the skill aspect.
15 seconds seems extremely long for that. Are you pre-loading assets for all three mercs in your squad or just the one you will spawn as initially? Just wondering if this is part of the 3-merc limitation (i.e. unlimited mercs would require that much more pre-loaded assets)? But if it’s just the one you spawn as, then the pre-load should be minimal since swapping mercs on the fly doesn’t seem to be a problem.
Averaging 2 crashes to desktop per night - is there any particular setting that I should be looking at?
I’m gonna call bullsh!t on that one. I’ve been in this alpha/beta since the beginning, was probably one of the first here and I can count the amount of crashes I’ve had on one hand that I can remember.
Had some crashes since the update, but so far it’s only happened to me when I navigate the lobby/menus “too fast” so that the “coherent ui” thing stoppes working.
Same here, most of the crashes / freezes I have experienced were while navigating menus, not while actually playing.
My crashes have been from dashing back and forth from other apps, which could probably be blamed more on windows than the game itself.
[QUOTE=attack;503979]i dont like to say it ,but to crouch before jump is wrong.if you look longjump challenges they crouch before land.
you want to convert your speed in distance , not slow down by crouch.
an example
I think im used to crouch jumping for more height since Super Mario Land on the Game Boy. I think I was six years old, maybe seven, over 20years anyway. Longer jumping was some years later on some console Mario.
Problem with crouching in the end is that how should the game know, you want to long jump before you actually press the key in the end where the magic already happend? The current boost in speed (and even bit height I think) is initiated at the start of jump and the game has to know then already.
While I found absolutely no use for it yet, I got accustomed to it pretty fast after a few tries. It was definitly more fun to use than the earlier crouch jump making you feel dropping out of the air in the instant of pressing crouch. The wall jumps… Well I got easier to places with the double crouch.
Im still hoping for a revival of SMART though. It was a lot of fun, easy to use and intuitive in standard battle situations (+slide kick:D) and the few really hard (and totally useless) jumps took me to learn as long as the circle jumps of ETQW.
While I am a fan of the longjump (All hail the HL long jump module) the only real advantage of it right now, in terms of how I play the game, is to get out of a sticky situation.
You get pinned in a corner, low on health, no medic near you, with decent timing you might get away with that long jump and find the nearest medic. It’s basically a 50/50 chance which I really like.
The wall jumps are still kind of wonky and until those are more refined I’m not going to spend all that much time comping up with new cool jumps or snazzy longjump/walljump combinations.
And yes, the speed reduction when you land from a longjump needs to be reduced by 30-40% (I’m not good with numbers, but that sounds good in my head at least:)).
What? he was asking for crashes to desktop since the patch which does happen to a lot of people.
We’re 7 months into this year and there are 12 crash reports in the bugs section here, and not from anyone here that’s saying they crash all the time. I keep forgetting there are the nexon forums, I don’t go there so I’m sure you’ve all reported it there instead.