[QUOTE=BAMFana;492660]I agree with you that the walljump mechanic needs more work, as does the rest of the movement system, but I think they’ve stated pretty clearly that this was just a first try implementation. You’re wrong in saying that it doesn’t currently serve any gameplay purpose though. You can actually reach several “higher areas” using it currently, including a very useful flanking route on whitechapel that is only accessible through walljumping. It’s also somewhat useful for evading in certain circumstances (while reloading, when you can’t take cover behind a wall, for example) and INF3RNO showed in the separate walljumping thread that it is possible to use it to move slightly faster than just sprinting.
As an apropos, it could be cool to see some gameplay stats from the closed beta, like the ones you posted during the alpha, Anti. I think I still have control of the “biggest k/d whore award”, but chump has been beasting lately so who knows.[/QUOTE]
I wouldn’t use accidental one offs as a solid defense to my argument. You are aware of what I am suggesting and are trying to poke holes for the sake of poking. If you can’t wrap your head around the bigger picture don’t step in my arena. My posts, though some facetious, are mostly targeted to Anti and friends so they can see my perspective and suggestions and take from it what they can. If you want to have a discussion that’s fine but don’t waste everyone’s time with that minor league baby bull**** you just posted.
