captureable objs


(isbowhten) #21

can you give a sumary of what doesnt work? because i cant open your map in radiant but in ET i can (only) imagine what i would see in radiant


(redfox) #22

ok,

  1. targetname = gunpowder_dropoff_trans
    model =
    models/mapobjects/barrel_sd/barrel.md3
    _remap =
    *;textures/mapfx/translucent_red doesn’t work
  2. the barrel (redflag) only stays at its place and it shows the hand mark, but doesn’t activate it so it just like is ans just like isn’t…

(masterkiller) #23

[QUOTE=redfox;177773]ok,

  1. targetname = gunpowder_dropoff_trans
    model =
    models/mapobjects/barrel_sd/barrel.md3
    _remap =
    *;textures/mapfx/translucent_red doesn’t work
  2. the barrel (redflag) only stays at its place and it shows the hand mark, but doesn’t activate it so it just like is ans just like isn’t…[/QUOTE]

1-i will edit tonight…

2-Add the folder of barrel in your pk3.
models/mapobjects/barrel_sd/

Stupid bug !!! loll


(redfox) #24

2008-05-29-224514-bloody_beach_grass.dm_84 what kinda file is dm_84 ?


(|WF|Doofy) #25

dm_84 is a demo file of ET, if u want to see it, u need to place the file in:
wolfenstein/in_watever_mod_it_was_taken/demos-folder
than enter ET, menu, replays.


(redfox) #26

yes ty, but if it’s 84 it doesn’t show it in the replays list and (all others were 82) i renamed it to 82 then it said information missing or something like that


(|WF|Doofy) #27

ah yep sorry, forgot… ofcourse, u also need to enter the right mod, the one where demo is in :stuck_out_tongue:


(redfox) #28

CM_inlinemodel: BAD NUMBER


(|WF|Doofy) #29

but if u allready worked with file and changed something, than it will not work properly… or maybe some other problem, than I don’t know, sorry