can we have this in the game? please?


(GatoCommodore) #21

you know what i want? i want every merc to have their own variant of the firearms they use.

https://www.windhamweaponry.com/images/8448517-TAC.jpg
(AR-15 aftermarket Charging Handle)

for example, Arty BR-16 would have different charging handle than skyhammer or kira or fragger.

Because arty is more of a marksman, he would use charging handle that has less profile so it wont make bother him while shouldering the rifle.

http://cdnll.primaryarms.com/images/xl/SI-ARCH.jpg

lets say that Kira is left handed, her BR-16 Charging handle has different pull than the right handed ones.

http://www.brownells.com/userdocs/skus/p_100005308_1.jpg

or yknow kira is a bit more girl-ish than the rest of the female mercs in the game soo…
http://static.wixstatic.com/media/3c85af_e35597eb30654858807b8f67aa240960.jpg_srz_500_500_75_22_0.5_1.2_75_png_srz

Fragger need to pull the charging handle either from right or left on the fly because hes always in the middle of a firefight so he need a custom charging handle.

the stats will be the same but it will add more uniqueness on every character model and not the same ones.


(Nail) #22

[quote=“aminuseternal;207500”]DB had an attachment system similar to siege at one point from what I understand, but if I remember right, it was explained that it just was not a right fit for the game. Also that is not a rocket launcher, but a recoilless rifle so its more of an rpg, but idk if they would actually use it for javelin(I hope javelin has an actual javelin missile launcher instead) because the recoilless rifle appears in arty’s concept art. so who knows.

I just really want loadouts and skins to be separated, its a possibility that we might get it, not anytime soon, but it would still be nice to have. Seems like it would fit better with the DB pay model with only a few adjustments.[/quote]

it’s a T.O.W. missile launcher, not a recoiless rifle
this is rifle


(GatoCommodore) #23

[quote=“Nail;207531”][quote=“aminuseternal;207500”]DB had an attachment system similar to siege at one point from what I understand, but if I remember right, it was explained that it just was not a right fit for the game. Also that is not a rocket launcher, but a recoilless rifle so its more of an rpg, but idk if they would actually use it for javelin(I hope javelin has an actual javelin missile launcher instead) because the recoilless rifle appears in arty’s concept art. so who knows.

I just really want loadouts and skins to be separated, its a possibility that we might get it, not anytime soon, but it would still be nice to have. Seems like it would fit better with the DB pay model with only a few adjustments.[/quote]

it’s a T.O.W. missile launcher, not a recoiless rifle
this is rifle
http://i.imgur.com/8MwqdQK.jpg[/quote]

nonono…

T.O.W. is Tube-launched, Optically tracked, Wire-guided. TOW missile has a Wire that connects to the launcher to guide the missile Old world Tech that used by broke-arse militia nowadays.

Recoiless rifle shoots Modified Artilery rounds not rockets so javelin is an ATGM Launcher.


(Jaso) #24

i remember when i start to play DB (close beta) all these textures were available and u could change them for every weapon in loby


(aminuseternal) #25

Well different charging handles dont really matter for me since they dont reload the ar variant weapons properly anyways, once you lock the bolt back you don’t have to re charge it only slid it forward with a switch on the side of the upper receiver.

Its a Car Gustav recoilless rifle btw.


(Nail) #26

[quote=“aminuseternal;207585”]Well different charging handles dont really matter for me since they dont reload the ar variant weapons properly anyways, once you lock the bolt back you don’t have to re charge it only slid it forward with a switch on the side of the upper receiver.

Its a Car Gustav recoilless rifle btw.[/quote]

this is correct, I went back and checked what we actually had seen, it’s a Carl Gustav variant in concept, nothing ever made it in game, doubt it will in that form


(Sorotia) #27

Least you got one…lol

But then again is not getting one than getting one that you know you wont use? (every single event card I’ve gotten has sucked…I just know if I got a containment card it would have sucked.)


(GatoCommodore) #28

[quote=“aminuseternal;207585”]Well different charging handles dont really matter for me since they dont reload the ar variant weapons properly anyways, once you lock the bolt back you don’t have to re charge it only slid it forward with a switch on the side of the upper receiver.

Its a Car Gustav recoilless rifle btw.[/quote]

it bothers me. the AR variant in this game, they keep pulling the charging handle.


(aminuseternal) #29

@sweetColumn n its an eu thing from what I understand, that most european weapons require you to recharge the handle when reloading, at least it is that for the ak and the g3(dat HK slap.) So I guess I can understand why the animators would assume you need to recharge it. And while I am nitpicking, just Arty’s magazines just being upright and uncovered makes me sad :frowning:

also
whoops

I know there have been a few posts wit hthis already but I mean its weird that the thing people are asking for now was in the game but was changed .


#30

[quote=“aminuseternal;207630”]@sweetColumn n its an eu thing from what I understand, that most european weapons require you to recharge the handle when reloading, at least it is that for the ak and the g3(dat HK slap.) So I guess I can understand why the animators would assume you need to recharge it. And while I am nitpicking, just Arty’s magazines just being upright and uncovered makes me sad :frowning:

also
whoops

I know there have been a few posts wit hthis already but I mean its weird that the thing people are asking for now was in the game but was changed . [/quote]

RNG boxes and gambling are more profitable, simple as that.