Can we get a nerf on the most OP merc in the game yet?


(KattiValk) #21

Auras will die to consistent headshots. I know a flying, bouncing Aura is not the easiest thing to hit there ever was, but it’s not unviable.

I’ve always wondered what it’d look like if the healing station healed enemies too. Every other support tool does this after all.


(Gi.Am) #22

[quote=“Incoming;62916”]Auras will die to consistent headshots. I know a flying, bouncing Aura is not the easiest thing to hit there ever was, but it’s not unviable.

I’ve always wondered what it’d look like if the healing station healed enemies too. Every other support tool does this after all.[/quote]

It would kill Aura (100% for Blish Aura, 50-70% of Shotgun Aura), since she would loose her main combat advantage.
People would simply jump into the circle and negate her only advantage. Everyone would have either equal or more HP than her, both get healed constantly. Only thing that would save her is a direct headshot hit with a shotgun. Everything else the Aura healingstation would cancel out.
Aura would flat out have to reclaim her station the second someone jumps into it to protect herself and her team.

Which is why the station doesn’t heal the enemy.


(Ghosthree3) #23

I legitimately can’t tell if this is satire.


(watsyurdeal) #24

Honestly, the healing station and the way it was nerfed was all wrong.

The healing station taking a bit to heal when deployed is fine, the station taking a bit to heal someone in it’s range is not. The station’s primary problem was how much health it has, it has actually the same health as Aura does, why?

Why not just give it 60 instead? So if people find it they can destroy then focus on Aura, that’s the main brunt of the issue with it. She has a shotgun, so as long as she’s in range of her station she’ll be ok, but when you find it, you should be able to destroy it easily.


(DMaster2) #25

[quote=“Merciless;62777”]
Too bad that didn’t work with Phantom. He got nerfed due to people not being able to aim, see or hear![/quote]
He got nerfed because he was deemed too strong by the developers.


(tulipRowboat) #26

lets be real here. Yeah in theory you can just ‘‘shoot’’ her. But someone sporadically strifing around while playing a light character is damn near impossible to predict for headshots. Especially up close.

Maybe this is the way the devs intended it. Light mercs are supposed to dominate at close range, and Mercs like Sky Hammer and Fragger are always supposed to be at a distance or be at a massive disadvantage.


(srswizard) #27

Now That’s What I Call Satire 2015↑


(XavienX) #28

Yea…surprisingly, this is probably the first thread about nerfing Aura in ages…


(Leonine) #29

I don’t know if she’s the most OP merc in the game, but she does have unfair advantages over other medics.

Why can she quickly heal herself to full and tank damage? Sawbonez can’t do that. If the station is around a corner and she’s bobbing in and out then she’s incredibly hard to kill. I shouldn’t have to walk past a merc with a shotgun and her friends to deal with her healing ability. That’s absurd. I shouldn’t have to switch to Fragger either. I don’t have to do that with any other medic.

Why doesn’t damage stop her regeneration? Again, it does with Sawbonez. Aura arguably has a more damaging weapon than Sawbonez, far faster movement speed, and more effective health when near a health station. If I damage a Sawbonez, his regen stops. If I damage an Aura, she just keeps on healing. Why?

Why does the health station have so much health? My friend regularly complains that even sticky bombs aren’t always enough to destroy it. It takes like 4-5 Dreiss shots to destroy. Sparks is easier to kill than a health station. Not to mention that I then have to kill a full health aura after that. She effectively has a taunting, aggro-keeping healing tank pet.

To kill an entrenched aura with a well placed station you need to consistently shoot her in the head and out-DPS her healing. You don’t have to do this with any other merc. Combined with the fastest movement speed and access to the most damaging shotgun and you have an incredibly strong merc that requires far more planning and skill to defeat than other medics.

I’m not saying these things make her the most OP - Fragger is a strong contender for that - nor am I saying these are impossible obstacles to overcome, but these traits do make her stronger than she should be.


(srswizard) #30

My experience is that most of the people who are calling Aura OP, never really played the merc extensively, or they might just believe that all 1v1 merc vs merc scenarios should somehow be balanced.

Want to counter Aura hard? Have a nader or fragger on your team.
Don’t have one? It’s still manageable, just work as a team, and take out the station, or try and flank her and take it out by yourself.
(Or you know, alternatively: 1v1 and aim for the head)
I would say that, out of all the mercs, Aura is the one who is most reliant on her ability, and it has a relatively long cooldown.


(Hadouken) #31

Jesus christ, we’ve come full circle eh?


(triteTongs) #32

If Aura is so OP, then why is it always 2 sawbones in comp?


(Sinee) #33

[quote=“Watsyurdeal;62959”]Honestly, the healing station and the way it was nerfed was all wrong.

The healing station taking a bit to heal when deployed is fine, the station taking a bit to heal someone in it’s range is not. The station’s primary problem was how much health it has, it has actually the same health as Aura does, why?

Why not just give it 60 instead? So if people find it they can destroy then focus on Aura, that’s the main brunt of the issue with it. She has a shotgun, so as long as she’s in range of her station she’ll be ok, but when you find it, you should be able to destroy it easily.[/quote]
This. I’ve followed tips from other players on how to take her down a bit more easily, but there’s been many times I’ve been flanked, Aura farts out her health station to give her speedy health-refills in a nano second then engages me in the back with a shotgun.
I do like people say… take out the health station, but if I’m running around as Sparks, face-to-face with a shotgun and an 80hp health station I need to take out first with a bouncing Aura, I usually just get completely owned. Even more-so since there’s not enough in an Empire-9 clip to kill a health station AND Aura. Reloading = dead.

imo since Aura has her health station she can squat on, Sparks should get a shotgun, and Aura the little pig shooter smg’s. Especially since the REVIVR is NOT a viable weapon and it’s laughable SD tried to make it seem like it was. I’d take the REVIVR doing 0 damage to opponents if I could at least DEFEND myself with a decent weapon. #bitter


(srswizard) #34

[quote=“triteTongs;63068”]If Aura is so OP, then why is it always 2 sawbones in comp?

[/quote]

Brethren before wenches.


(_retired_) #35

So the apparent problem isn’t Aura itself, but that her healing station is too strong either providing too much health or having too much HP before destroyed.

Or are some people scared of Aura without healing station?


(BushDweller) #36

Whatever merc kills you in dirty bomb, is OP.

Nerf the entire game!


(MarsRover) #37

This x1000. DB is a team-based game, not a series of individual 1v1 battles… Exhibit A:

[quote=“Mercy;63078”]but if I’m running around as Sparks, face-to-face with a shotgun and an 80hp health station I need to take out first with a bouncing Aura, I usually just get completely owned. Even more-so since there’s not enough in an Empire-9 clip to kill a health station AND Aura. Reloading = dead.

imo since Aura has her health station she can squat on, Sparks should get a shotgun, and Aura the little pig shooter smg’s. Especially since the REVIVR is NOT a viable weapon and it’s laughable SD tried to make it seem like it was. I’d take the REVIVR doing 0 damage to opponents if I could at least DEFEND myself with a decent weapon. #bitter[/quote]

We can do this all day:
But if I’m running as Proxy and get destroyed every time I turn a corner and encounter a Rhino with minigun spinning. Rhino minigun OP pls nerf. Preferably so it spits out healthpacks not bullets.


(Gi.Am) #38

The healing station has 90 HP 10 more than Aura. It has a setup delay (similar to turrets).
You think Aura is OP now? Should have seen her when she had no setup delay and the station had 100 HP.

The Station is destructable while in setup phase btw.

Since the Dreiss was brought up. It takes 4 shots with the Dreiss to destroy a healing station. The newly lowered ROF is 300 shots per minute. That means it takes 0,8 seconds to destroy the non moving, non healing target, that is a healing station. On the other hand the Dreiss can kill an Aura with two headshots. At max Blinking speed we are looking at 0,4 seconds and 20 HP spare, not even her healing station can negate that.

Every explosive ability outside of non direct hit nader grenades / airstrike marker will destroy a healingstation instantly.

@Mercy hate to say it. But if you go with the weakest close combat merc, against one of the strongest and expect to win you are doing it wrong.
On the other hand you got the Rezgun one headshot not even with a full charge would kill Aura right there on the spot likewise one shot against the healingstation + a short spray would take it out aswell.

I mean I get the frustration (And most certainly been there aswell), but Aura is balanced. There are tons of ways to deal with the healing station. And there are quite a few ways to counterplay Aura in any given situation, but realize she is the close range defensive medic, if you fight her closerange and don’t take care of the station you will have a hard fight (I mean no one expects to win against bushwhacker, when you don’t take care of his turret right?).


(Conqelson) #39

Seriously, nerf the healing station. It’s cheesy to watch people fight on it. It should be someplace you can go for healing, not a god mode battle station.


(-0wnage-) #40

Way I see it is that it at least promotes the supporter role more for players, something uncommon in other FPS where everyone would normally take something fully offensive. Isn’t really that bad though… just play with your head as well as your hands.