as a matter of fact I am going to be throwing out the window some realism for gameplay, for instance there will be action within the zeppelin’s ballon area, remember this is supposed to be a fictional axis secret weapon, heh, it will definately defy some physics.
for instance I will have walkways and corridors inside the ballon and prolly use a damage brush which deteriorates your health at a very small rate just to give the impression that hydrogen is not healthy to breathe for long periods of time, so you’ll eventually need to find your way in the main cabins or outside of the ballon.
and as for the top of the zeppelin I will definately add things to it to make it more interesting, hmm lets say some anti-aircraft machinegun bunker like areas etc.
as for the size of the zeppelin, it will not be a problem since it will be set up in a way the fuel dump is, meaning the game play will progress forward, from action between he backtail and the middle and then from the middle to the front end of the zeppelin where the main cabins will be.
heh I might sound confident but the truth is it will take alot of planning to make the gameplay interesting.
ps
sodsm live your atmospheric ideas are good and I will definately consider them, I defintely like the random explosions around the zeppelin :drink: