Can players join mid game in matchmaking?


(doxjq) #21

That was the point I raised earlier. I mean my point was about RQ’ers, but the end result is the same thing. This happens a lot in other games too, and often in these cases the teams with lesser players stay in the game and don’t surrender even though it’s impossible for them to win, just to try and annoy the full team and hope they will quit out of boredom. It actually can cause more problems than it solves.

[quote=“hypnotoad;190654”]
People might hate me for saying it, but I feel too many are too bad in this game despite having played for 500 hours or more and I attribute it to the non-existing incentive to get better at the game.[/quote]

I raised this issue the other day, and you’re 100% right. I know people with 1000+ hours who are well up and over level 60-70 and are worse than some of my friends who are only around level 15 with 50 odd hours and have been playing less than a month.

The sad part is exactly as you say here though:

You will receive flak for saying this, but it is true. Many people will disagree with you all while stating points that just make it more true. Lol.


(RobLovesNa) #22

"In matchmaking, no one can join late, but people who got disconnected can join in again. You get a prompt after opening DB again to rejoin the game. "

Worst idea EVER… The only way this could work is if solo players could chose to “fill in” for these spots and receive some kind of bonus for doing so.
“You get a prompt after opening DB again to rejoin the game” <-- this is such a terrible idea. They quit the match for a reason and have no interest in rejoining. Let others fill in so their place is taken as quickly as possible.
The reason I stopping playing competitive MM was because this terrible system was in place, making for lop sided matches 90% of the time…


(doxjq) #23

[quote=“RobLovesNa;190660”]"In matchmaking, no one can join late, but people who got disconnected can join in again. You get a prompt after opening DB again to rejoin the game. "

Worst idea EVER… The only way this could work is if solo players could chose to “fill in” for these spots and receive some kind of bonus for doing so.
“You get a prompt after opening DB again to rejoin the game” <-- this is such a terrible idea. They quit the match for a reason and have no interest in rejoining. Let others fill in so their place is taken as quickly as possible.
The reason I stopping playing competitive MM was because this terrible system was in place, making for lop sided matches 90% of the time…[/quote]

This is pretty much my entire argument in a nutshell. It’s going to cause problems, 100% guarantee it. I’ll happily eat my words if I am wrong.

Great idea about letting people choose whether to fill in spots or not though, if their ELO or whatever is in the right range.


(ClemClem7) #24

Some people have a connection problem and want to return in the game. If they allow other players to fill the spot, it’s an issue…
But if the player don’t come back, it’s an issue too.
Kind of dilemma.


(doxjq) #25

[quote=“ClemClem7;190666”]Some people have a connection problem and want to return in the game. If they allow other players to fill the spot, it’s an issue…
But if the player don’t come back, it’s an issue too.
Kind of dilemma.[/quote]

Perhaps there could be a time limit cap for the player who quit to return. Best of both worlds really.


(Equanimity) #26

[quote=“Dox;190669”][quote=“ClemClem7;190666”]Some people have a connection problem and want to return in the game. If they allow other players to fill the spot, it’s an issue…
But if the player don’t come back, it’s an issue too.
Kind of dilemma.[/quote]

Perhaps there could be a time limit cap for the player who quit to return. Best of both worlds really. [/quote]

It would have to be quite short… I’d rather the initial person just get replaced outright, because even a minute delay without a player is huge. Servers themselves do not remember your gained EXP, etc. between re-connections, either, so if you disconnect you lose all personal progress on that particular server anyway. That’s punishment enough and it keeps the game generally balanced and flowing to bring a new player in as soon as possible.


(Jostabeere) #27

All Hail Public Matchmaking, right?
Seriously. Who the hell thought this would be a good idea? If the system does not autoatically shuffle bo0th teams everytime a player leaves, the game is doomed. It will be worse than our normal pub game now.[/quote]

While i’m sure this will have its flaws for long time to come… wouldn’t it make sense to just replace that player with someone else of similar rank standing ASAP? No need re-shuffle every time someone leaves/joins.[/quote]

It is. It is the better idea. But as I understood that, the new cool matchmaking will not fill empty spots up after a match starts. I don’t care much about penalties for leavers, as I said in another thread, but more for the rest of the team who is forced to play with less people in a CASUAL gamemode without chances on getting new mates.
Right now, for me this feature reaches the Bullshitery levels of Host migration in CoD.


(Amerika) #28

Considering that teams very rarely have an even number right now and vary wildly in team sizes from start to finish this is mostly just trading one problem for another. However, the queue system will fix a lot of balance issues, let you play on the same team as your friends without having to worry about it too much and if the game does have players quit there will be a forfeit option I believe just like ranked.

So you have to put it into perspective comparing what we have now compared to what it should become. There is always a give and take for any change and sometimes you have to accept that there is no perfect solution. No game has found one. The new system addresses a lot of long standing issues that a few of you commenting in this thread have been very vocal about yet you seem to be against this change which will help fix them.

Are you that attached to random servers with throw-away names? Do you not realize how much this will help to fix not only balancing matches a bit better (that will never be perfect) but also balance people with other people who are near the same skill. Which removes the need for min10/min20 servers (even though those servers will probably still exist).

I think a few of you need to really evaluate what we currently have and how broken it is compared to where things are going (queue system and community servers).\

As for the OP’s post I’m all for drop-in replacements but due to the amount of time it takes to get a person into a match the match could already be close to unwinnable. I don’t think that is going to change anytime soon. So having a match end quickly that is imbalanced is not a bad solution and gets you into the next match with full teams fast.


(RobLovesNa) #29

"As for the OP’s post I’m all for drop-in replacements but due to the amount of time it takes to get a person into a match the match could already be close to unwinnable. "
Just have the game pause until a new member joins. Once the fill in player joins restart play at beginning of round that a player left on. Give a bonus to those who are willing to fill in those 1 hole slots. I’m not sure about naming other games, but this system works well in well known competitive FPS games.


(Nail) #30

pausing the game is likely to just cause more RQ, especially on winning team. Losing any momentum the winning team had would truly suck


(RobLovesNa) #31

@ Nall. It works very well on CSGO’s CEVO.