By the Power of Netvars - Brink Gets Balance Tweaks


(DrpPlates) #61

[QUOTE=St NickelStew;332400]Once again, huh??

How, exactly, is it not a “PC Game”. Watch any Brink.TV lately?[/QUOTE]

o yeah, bad way to put it –

how’s this - Brink is nothing more then a Console Game Ported over to PC…


(GreasedScotsman) #62

I actually like this mechanic. Given that, unlike every other objective you have to be standing in front of it to perform it, with hacking, you can go running off to a corner or behind cover.

Just think of how lame it would be if you only needed to be in proximity and could whip out your hack tool at any time. Operatives could easily run somewhere else on the map slightly in range, completely ignoring the objective and defense altogether and just pop out their hack tool to win.

Instead, they have to work with their team to get close enough to sync up with the hackbox, and then start/continue the job.

As for the other changes… not sure why hack time was increased, even “slightly,” but I have yet to play the changes. Significant de-hack increases, however, are very, very welcome.

I don’t really mind the decreased time getting the passcode delivered on Sec Tower since getting through that final room with a competent D is insanely difficult given the Sec spawn proximity. Return time increase sounds good.

The two missing pieces for me are spawn time adjustments and weapon tweaks, but I wouldn’t be surprised if those are soon to follow. SD has consistently patched and updated the game every single week and I appreciate it. I do know they’re listening even if some of these changes were made based on stats over feedback this time around.


(Nefarious) #63

How about Medics self buff gets a major cooldown period. Medics are so over powered in this game its a joke. I just got done slopping the floor againts helpless fools…thats right slopping, because mopping would be a term used if I was using any effort, which I wasint because I was Medic with 2 Carb 9s. The whole damn thing in every aspect is overpowered and I notice this is what everyone is leaning to. Not everyone has 2 Carbs, but they have one and thats enough. And since this is the combo to be if you dont like getting killed and are a COD kid then these are the type of players breaking down the game and making it lame.

And turrets should not take as many shots as they do to destroy them. Its not like the EMP grenade which doesn’t disable them not as nearly long enough is a level 2 or 3 skill and is something which most ppl have. Turrets are starting to get jammed packed all over the damn place. A heavy grenade should wipe turrets out. I understand how ‘noob tubing’ can be a problem against players and Im more then then fine with that. But against turrets they should get dusted. Its not like the turret ablity has a cool down, the worst that happens is that when a turret gets destroyed the Engineer plants a new one.


(silver1) #64

Is SD trolling the competitive scene?

It took SD almost a month to make balancing changes and it ends up including incredibly terrible ideas such as making reactor offense harder? What? Please continue to further kill what is left of the competitive scene in this game. Absolutely ridiculous…


(vbl) #65

I really don’t understand the rationale behind any of those changes. They seem entirely irrelevant to 99% of the feedback in the general and competitive forums.


(H3LLS1) #66

Cuz it’s where the masses are :slight_smile:


(kARDON) #67

Wow, this is just plain depressing. You are watching your own game die right in front of you and doing nothing to change what is actually wrong with the game. Nobody cares about double xp, nobody cares about dehacking time, nobody cares about any of these fixes you’ve done. Fix these problems and MAYBE people will start playing brink again.

Most important - spawn timers on HUD and kill out button
important - HE 40->30, axis spawn time 20->30, allies spawn time 20->15
kinda important - hacking faster, planting faster / defusing slower
1st person demos (what other game doesn’t have this)

Those are the essentially changes that need to be made


(DrpPlates) #68

[QUOTE=GreasedScotsman;332520]I actually like this mechanic. Given that, unlike every other objective you have to be standing in front of it to perform it, with hacking, you can go running off to a corner or behind cover.

Just think of how lame it would be if you only needed to be in proximity and could whip out your hack tool at any time. Operatives could easily run somewhere else on the map slightly in range, completely ignoring the objective and defense altogether and just pop out their hack tool to win.
[/QUOTE]

:confused:

what the hell am i seeing then, i rarely, if ever see a hacker standing right in front of a hack box… they are to the side or hell, somewhat behind the hack as well… and yes they are hacking, indicator bar shows it…

o crap, whats the map with the gas vents, you have to hack the consoles… their are two of them – once hacked a soldier plants a bomb and you get yelled at for doing so?? whatever map that is, defending and attacking i’ve seen plenty of coverts hacking, dam there behind the hack box, taking cover behind the pillar – what you are saying, this shouldnt be possible??? is that the case?


(Boltthrower) #69

seriously, your game is tanking and these are the slight minor adjustments you make? what do you guys do all day at work?


(Breo) #70

what the hell am i seeing then, i rarely, if ever see a hacker standing right in front of a hack box… they are to the side or hell, somewhat behind the hack as well… and yes they are hacking, indicator bar shows it…

o crap, whats the map with the gas vents, you have to hack the consoles… their are two of them – once hacked a soldier plants a bomb and you get yelled at for doing so?? whatever map that is, defending and attacking i’ve seen plenty of coverts hacking, dam there behind the hack box, taking cover behind the pillar – what you are saying, this shouldnt be possible??? is that the case?[/QUOTE]

No he got a good point, you always need to (re)activate your hack tool at the box.
I thought it would be cool when you can use the hack tool if your in range, but that brings balance issues.


(BomBaKlaK) #71

YEAH !!!
definitly !!!
YEAAAAHHHHHH !!!

thx to listen to the players to get a better game ! :wink:


(Deadwalking) #72

what the hell am i seeing then, i rarely, if ever see a hacker standing right in front of a hack box… they are to the side or hell, somewhat behind the hack as well… and yes they are hacking, indicator bar shows it…

o crap, whats the map with the gas vents, you have to hack the consoles… their are two of them – once hacked a soldier plants a bomb and you get yelled at for doing so?? whatever map that is, defending and attacking i’ve seen plenty of coverts hacking, dam there behind the hack box, taking cover behind the pillar – what you are saying, this shouldnt be possible??? is that the case?[/QUOTE]

What GreasedScotsman was saying was in rebuttal to Breo’s comment that you should basically be able to reconnect your Hack Phone to the already planted HackBox once you are within distance that the Hack Phone could connect. Instead of having to go to the HackBox and activate your Hack Phone off the HackBox. Which I agree with GreasedScotsman you should have to actually interact with the HackBox to reconnect your Hack Phone. And Breo seems to have had a change of heart on the matter somewhat since reading GreasedScotsman’s post.


(Thundermuffin) #73

[QUOTE=St NickelStew;332396]

Dedicated servers. And lots of other stuff.[/QUOTE]

Black Ops had (most of, can’t really remember because I don’t care about BlOps) that stuff too, what’s your point? The observer mode is worse than pretty much every other game on the market at the moment, so I wouldn’t even use that as a bullet point in your argument.

Pretty surprised at the hacking changes and the fact the PC still doesn’t have the updates; just seems so wrong on so many levels. :frowning:


(aignetti) #74

great job there with the patch. i feel a bit sad about all these guys who are flaming here and who dont like the patch. sure, i would like to see carb a bit weaker and games on 8v8 totally lagfree, but im anyway happy with this patch because it shows that you guys are still working on our game. and im sure you are working on the other problems (lags for example),too.


(Nail) #75

Carb has already been nerfed once recently


(Thundermuffin) #76

It’s still better than any other gun in the game, so they didn’t do it right.


(BMXer) #77

Has this been documented or is that just speculation? If so, what else was changed that SD failed to tell anyone about?

I personally think its crazy that SD doesn’t tell everyone when/if they make these “netvar” changes. Shouldn’t there be a changelog for this stuff?

Has it been confirmed that the netvars even work for the PC at all? If so, why are we waiting for a patch to see these changes?

I personally think SD needs to speak up about these netvars and explain what and when they change things.

I get the very strong feeling SD forgot to port the netvar feature over from the Xbox360 version to the PC port.


(Point_Negative) #78

How about fixing the bugs with the game first then tweak the small details.


(Mad Hatter) #79

They can do both. The Netvars allow them to fiddle with stuff pretty much instantly, so it’s not like this update is taking precious time and effort away from the patching process. Sheesh.


(crazyfoolish) #80

[QUOTE=Nefarious;332551]How about Medics self buff gets a major cooldown period. Medics are so over powered in this game its a joke. I just got done slopping the floor againts helpless fools…thats right slopping, because mopping would be a term used if I was using any effort, which I wasint because I was Medic with 2 Carb 9s. The whole damn thing in every aspect is overpowered and I notice this is what everyone is leaning to. Not everyone has 2 Carbs, but they have one and thats enough. And since this is the combo to be if you dont like getting killed and are a COD kid then these are the type of players breaking down the game and making it lame.

And turrets should not take as many shots as they do to destroy them. Its not like the EMP grenade which doesn’t disable them not as nearly long enough is a level 2 or 3 skill and is something which most ppl have. Turrets are starting to get jammed packed all over the damn place. A heavy grenade should wipe turrets out. I understand how ‘noob tubing’ can be a problem against players and Im more then then fine with that. But against turrets they should get dusted. Its not like the turret ablity has a cool down, the worst that happens is that when a turret gets destroyed the Engineer plants a new one.[/QUOTE]

Oh so you’re back. I applaud your persisitence.

I think that these tweaks are a step in the right direction but Brink still needs lots of change. If only they had released a month later.