im a totle NoOB =( So can anny one tell me how too creat objective’s plz send ya reaplys at nsclan@hotmail.com i hardly cheak forms. thanks
bsp to ase - problem
I would like to add another question to this thread… as it was really helpfull…
ATM I am trying to make most of the mountains in my map to ase because it will clean it a bit and the brushes wont get corrupted all the time.
The problem is that the texture I use for them is dotProduct2 and somehow the small Volume brushes dont get saved leaving a boring one texture.
is there a way to save dotproduct2 in ase…?
If you mean you have alphamod brushes that aren’t being converted into vertex alpha on the mesh: Unfortunately you can’t preserve the data if you convert. Although the ASE format does support vertex alpha on meshes, Q3map2 does not.
Keep the alphamod brushes in the original map and convert only the terrain itself to ASE. They should effect the model version of the terrain just the same as they did the brush version.
That said, if you currently have a brush version of the terrain you should think about keeping it. An autoclipped model will contain many more unique planes and result in a much larger BSP because of the way the process works. The brushes really shouldn’t keep ‘getting corrupted’ unless you’re doing something inadvisable like working off grid or performing vertex manipulations along multiple axes.
ehh…
I found that out but unfortunetly the alphamod brushes don’t effect the ase :P.
I started on working on smaller chopped out parts this makes things easyier… and works (almost as makeing an ase out of a complete part of terrain)
THX for the reply