Brink rcon hlsw!


(DrD3ath) #21

Exactly as above post, but at least it works for most things even if you have to type console commands… But can’t add global ID to ban list if you need to.


(togsj777) #22

SD are adding a command to get GUID (steam ids) hopefully from the listclients output.

http://www.splashdamage.com/forums/showthread.php?t=29302


(Mustang) #23

[QUOTE=Rosie the Riveter;357592]:27015 is default
Is there a special reason you wish to use the query port as :28015 instead of the usual available STEAM ports :27XXX ?[/QUOTE]
Actually 27016 is the default as I stated, however this port is in use for another service

Temp1337 indicated that he was in contact with the developer
So this was more for his benefit, to pass on the bug report that is


(Rosie the Riveter) #24

I think we are using the word “default” to mean two different things
STEAM servers use ports in :27xxx range

If 27016 is already in use by some other service , why not set your server ip to:

net_serverPort “27017”
net_serverPortMaster “27018”

The important thing is that the server port and server port master ports are +1 different


(Temp1337) #25

Hi Guys on next update new parser funktion to search automaticly the query port / Game port. Still testing…


(Mustang) #26

Thanks for the love Temp
I’ll checkout the next version when it’s ready


(PowerWing) #27

@Rosie: Actually it is only required to find the query port. Since the A2S_INFO includes the game port.


(Rosie the Riveter) #28

holy cow, speak English son :wink:


(Mustang) #29

Seems a sensible solution to me


(PowerWing) #30

If I send a info request to a server (using the query port, default 27016) you get back the following information:

version: 43
ServerName: ^9[B^1o^9S] ^9Objective^1|^9Old Skool ^1>^9by ^9clan^1-^9bos^1.
Map: mp/aquarium
GameDir: Brink
Description: Brink
AppID: 22350
Players: 0/16(0)
Dedicated: true
OS: Windows
Password: 0
VAC Secured: 1
GameVersion: 0.0.0.0
Server Port: 27015
Spectator Port: 0 Server: 
Server SteamID: 90083536475996161
Future Tag: apv=2621483,mr=obj,pm=2,q=social,dlc=0,ded=1,hij=0,pwd=0,tda=1,t1=16,t2=0,pnr=0,pl=999,bd=-1,sr=4
AppID2: 22350

In this it contains the port that the server uses for gamedata/rcon commands :slight_smile: (the formatting is customized but that’s the data held in the packet.)

So the ports don’t need to follow any rule really. As long as the rcon tool can somehow find the query port it can ask the server for the game port. That the program uses a 1 port difference is really just a blunder on the coders side.