[QUOTE=Humate;246402]How does that work with charges in Brink?
The charging happens before its placed on the objective.
Unless you’re talking specifically about repair objectives
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[QUOTE=Rahdo;215411]which leads to specifics about our unified use key. here’s what you guys have to understand: brink is not like the previous ETs in that it took awhile for the item to be equipped, during which time you were helpless. In Brink, everything is pretty much instant, and what’s more, there’s a fundamental shift in how you select stuff in the world. in other games, your proximity to an interactive item determines what you’ll use. in Brink, it’s not your proximity, it’s your facing. what this means is that even if you’re 20’ away from something in game, if you’re aiming at it, and you see the ‘interact’ icon on it, you can start interacting with it from all the way back there. what this will then do is magnetically pull you toward the object at maximum speed (in some cases, like a moving teammate, faster than normal speed) and by the time you reach the thing in question, your item is already equipped and doing it’s job.
So in effect, we’ve automated pre-selecting. in the ETs, when you’re 20’ away, you’d hit ‘5’ to equip your ‘blowtorch’ (just making up examples) while still running forward (if your fingers are long enough), and when you got 3’ away, you’d start holding LMB to do the welding.
In brink, when you’re 20’ away, you’ll just start holding ‘F’ (or whatever you map interact to), during which time you can continue to run toward the thing (and even if you don’t, you’ll still be moving at maximum speed, and even faster than maximum speed, towards it because the game will autorun you), and by the time you get 3’ away, your blowtorch is already out (automatically) and you’re already welding.
in ET, once you’d hit ‘5’, for that entire 20’, you had no gun. in brink, once you start holding ‘F’ are are zipping towards the target, you’ve still got your gun and you can still shoot.
so overall, with the brink system, i’d say you’re sacrificing nothing (you’re just as fast an efficient as the old style), but gaining a lot (you don’t have to move your fingers away from movement keys, you don’t give up your gun, you haven’t tied up a lot of extra keys on the keyboard)[/QUOTE]