Brink competitive success limited by its genre


(Shadowcat) #21

So what are you calling “stale”, and what would be “success like SC2”?

I have a couple friends who are semi-pro FPS players. One of them won $2K a few months back from a CoD Blops tourny. The fact that tournys with such large pots are available, to me, somewhat discredits your claim that FPS comp is “stale”. I think the issue may be that the genre itself is just so widely popular that there is a huge pool of competition at even the organized clan level, so its very difficult to be good enough to separate yourself from the masses.

There are still a handful at the top who manage to make a living doing nothing but getting sponsored to play FPS. I don’t know the numbers, is it really that much less than the number of SC2 sponsored players?


(Linsolv) #22

Well, yeah, probably.

I mean, if we JUST look at Korea (there’s a pittance outside of Korea, but certainly no more than there are pro FPS players) you’ve got 4-5 leagues, each with 4-6 teams of players (they don’t play in teams, but for some reason they form them. Whatever.) comprised of 4-5 players a piece.

So that’s… what, 240 players who make a living on national (Korean) TV playing SC2, at least?


(ClickClickBOOM) #23

I have never touched an RTS game, played 90% of my time FPS and got a fair share of prize money over the years… What does that tell you?


(Shadowcat) #24

[QUOTE=Linsolv;289083]Well, yeah, probably.

I mean, if we JUST look at Korea (there’s a pittance outside of Korea, but certainly no more than there are pro FPS players) you’ve got 4-5 leagues, each with 4-6 teams of players (they don’t play in teams, but for some reason they form them. Whatever.) comprised of 4-5 players a piece.

So that’s… what, 240 players who make a living on national (Korean) TV playing SC2, at least?[/QUOTE]

So basically, what I’m hearing is that it isn’t a situation where the RTS is more successful for eSports than FPS is. It’s a situation where the Koran love for Starcraft, and RTS in general, is making that specific game/genre successful.


(ed lolington) #25

you’ve invested way too much time in videogames


(ClickClickBOOM) #26

It adds up if you play since 1998 (:


(NeoRussia) #27

I am perfectly fine with the FPS scene being small. Being a top 20 TF2 player for me is a ton easier than being the one in a million RTS player that can actually call themselves truly professional. This is also true in Quake. When having so many people trying to be the best than you it becomes intimidating and you are wondering if it is even possible to get good enough to score even one kill on players like Rapha and cooller in your lifetime, even if you dedicated you entire life and energy into trying to be the best.


(BrigandSk(A)) #28

Exactly, South Korea is an exception.

Anyway you people should stop comparing a RTS game franchise that lives the legacy of the previous starcraft 1 and brood war.

Let Brink be like StarCraft 1.

It’s new, it’s fresh! let’s dive into the unknown!

Unless you’ve been there (pax and any other events where Brink was showcased).


(ClickClickBOOM) #29

+1

/10char


(Protector) #30

Why the hell would you want to watch someone play a game anyway! If Brink isn’t massively successful I won’t mind aslong as there is a decent ammount of populated servers i’m happy.


(BrigandSk(A)) #31

The servers will be all fully populated even if human kind extinguishes!

hahahahaha


(ed lolington) #32

looking forward to some competitive bot on bot action


(Mustang) #33

Lol what?
Why does anyone watch anyone else play any sport?


(ed lolington) #34

[QUOTE=Mustang;289158]Lol what?
Why does anyone watch anyone else play any sport?[/QUOTE]

sports watching is the lowest form of entertainment and people who watch sports are dull


(Ragoo) #35

lol troll (10characters)


(Protector) #36

[QUOTE=Mustang;289158]Lol what?
Why does anyone watch anyone else play any sport?[/QUOTE]

To get out of the house or get away from the mrs and neck a few pints…

This may have been answered somewhere else that I have missed and is a little off topic but are their human only servers?


(ed lolington) #37

you can do that without watching a bunch of men get all sweaty with each other


(BrigandSk(A)) #38

[QUOTE=Mustang;289158]Lol what?
Why does anyone watch anyone else play any sport?[/QUOTE]

To forget how **** the world is . . .


(Shadowcat) #39

[QUOTE=Protector;289199]To get out of the house or get away from the mrs and neck a few pints…

This may have been answered somewhere else that I have missed and is a little off topic but are their human only servers?[/QUOTE]

You can turn off bots if you like, but default is to have them filling up teams to 8v8 as necessary. I think you can also lower the room size, which would at least allow the teams a bot if one of their players DCs


(system) #40

I think it has more to do with how easy it is to spectate a RTS game, especially SC2 or SC1. You have an observer that watches army movements from above, it’s easy to understand and also to provide information as to what is going on. Even if you don’t play SC2 you can easily understand what is going on even without much help from commentators.

This is not true for FPS games, especially with today’s level’s architecture, an observer can’t track the entire action from above, following players around is difficult and you can only follow one player around without showing where and what the enemy is doing. First person camera has the same problem, someone who is not familiar with the level or the game can get easily confused.

A game like Brink might be somewhat easier to present, than your average action all over the place fps. Action should be concentrated around the objectives and there is a predictable and less chaotic movement around, but still requires level layout knowledge from the audience.